Europe invites Apple, Google to discuss 'in-app' purchases (reuters.com) 7 points by crazy1van 12y ago ↗ HN
[–] nakedrobot2 12y ago ↗ What is the issue?Set the app store to require a password for any purchase.My kids or I have never racked up any huge bill. [–] krmmalik 12y ago ↗ Exactly. The authorities are relentless. They keep blowing out of proportion. Making a far bigger deal than it needs to be. I don't want to sound all conspiracy theorist, but i have a nagging feeling, there's some sort of hidden agenda at play. [–] jblow 12y ago ↗ The issue isn't just kids, it is the way these games are designed to prey on peoples' psychology the way gambling does.See for example the factoid that 0.15% of players spend over 50% of the money in f2p games (and these games make tons of money):http://www.gamesindustry.biz/articles/2014-02-26-15-percent-... [–] crazy1van 12y ago ↗ I don't understand this either. How is this any different than a kid logging into a parents Amazon account and ordering a new TV?
[–] krmmalik 12y ago ↗ Exactly. The authorities are relentless. They keep blowing out of proportion. Making a far bigger deal than it needs to be. I don't want to sound all conspiracy theorist, but i have a nagging feeling, there's some sort of hidden agenda at play.
[–] jblow 12y ago ↗ The issue isn't just kids, it is the way these games are designed to prey on peoples' psychology the way gambling does.See for example the factoid that 0.15% of players spend over 50% of the money in f2p games (and these games make tons of money):http://www.gamesindustry.biz/articles/2014-02-26-15-percent-...
[–] crazy1van 12y ago ↗ I don't understand this either. How is this any different than a kid logging into a parents Amazon account and ordering a new TV?
4 comments
[ 5.0 ms ] story [ 19.6 ms ] threadSet the app store to require a password for any purchase.
My kids or I have never racked up any huge bill.
See for example the factoid that 0.15% of players spend over 50% of the money in f2p games (and these games make tons of money):
http://www.gamesindustry.biz/articles/2014-02-26-15-percent-...