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I wish this article had gone more into lessons learned about how to avoid this in the future.
Agreed. This is an interesting story in its own right, and a rather unique one, since most poorly-managed projects don't get a second gasp at life (and the stories of most merely-mediocre outcomes don't get told). But, I also feel like this story begins after many major plot twists have already occurred.

But perhaps poorly-managed game project nightmare stories are already a saturated market, and there was nothing original to tell =P.

I do believe that's what his book is supposed to be about :)
Title should add "(game)". I thought this was about an OS.
One of the best games I've ever played.
@nick2021 - You appear to be hell-banned.
It genuinely is a cruel practice. This guy has been posting for 6+ months and has had no idea that no one can see his comments. All because he made one single stupid comment: "this has win written all over it." Seriously? Could we at least get a three strikes policy? Or perhaps if you've made at least X number of non-downvoted / dead posts you're given the benefit of the doubt.
There are several people who are hell-banned but continue to post insightful (or at least respectful) comments. Perhaps we could buy them out of purgatory? What if 20 people each paid 10 points of their own karma to "redeem" someone from hell?
This actually explained a lot about the game; it felt halfway between a full AAA experience and a haphazard indie title, and I'm almost more inclined to appreciate what it did right now that I understand the reasons for its design compromises.

Solid game with some neat ideas; kind of a bummer that it wasn't able to explore its ambitions.