Is my first iOS game too hard?
My first iOS game (http://appstore.com/frogtrip), which is free and has no ads, went live on the app store about 9 hours ago.
The good: the game is already in the top charts (Arcade & Action categories).
The bad: I've received feedback from some that the game is too hard.
Thing is, I designed the game to be extremely challenging. I did so knowing it wouldn't appeal to everyone. I want players to fight for every point.
But I'm wondering now, when is too hard actually too hard? If there is a line, is my game crossing it?
4 comments
[ 2.7 ms ] story [ 18.7 ms ] threadSo it depends on what you're going for. If you intended it to be really hard, and people say it's hard, you win. Now, if they are also giving it really bad reviews (few stars) and that affects you in some way, then you need to somehow integrate the difficulty into the game in a way that makes it clear to people.
You need to present the game as a challenge that not everyone is up to (maybe you already do, I haven't checked yet) but this should help make things more clear to people up front.
At the end of the day, people who type into text areas on the Internet are fickle and don't care about you, so don't take it too hard.
edit: just read your description. I think you should try changing it to a challenge, rather than a caution sign. Make it a call to action of sorts, see if people are up to the challenge rather than saying "you aren't up for it, don't bother."
Kind of wish I had an iphone just so I could play it now :)
Kind of wish I had an Android version so you could play it now. :)