Ask HN: How would you monetize a social media site?
Apart from traditional ads, what avenues would you pursue to monetize a social media site's traffic? Assume loyal, returning visitors.
1. Subscriptions - based on the freemium model, where the basic features will be free for everyone while paying subscribers will get access to premium features
2. Job board
What else?
19 comments
[ 3.4 ms ] story [ 47.4 ms ] threadI would much rather have $25,000,000 a month in real cash, than having other people give me money and have part of my company. Facebook is unlike Twitter. There are a bunch of Twitter clones out there, and Twitter is fairly easy to copy. If Twitter started charging for its services, 99% of the users would migrate somewhere else. I think Facebook has a powerful enough application that other companies couldn't touch it for years, and people would pay for it.
See 'metcalfe's law' about the value of telecommunications networks.
It's very easy to destroy a community that was built on 'free' by starting to charge for it.
It is always easy to solve other peoples/businesses issues in five minutes, in practice things are seldom as simple as they appear to an outsider.
For pay services have competed favourably with free services. Ringtones are one example where people opined that paid services would fail because free options would emerge. And yet, people still pay and download ringtones.
The catch to making people pay the $1 or $5 is to make it easy. If you require them to pull up a credit card or some such, you will lose people. If there was a simple way to pay such that the money came out of some account (PayPal or some such) then you'll get the $1 in a heartbeat.
Over time the weight of the new features starts to be larger than the 'simple' free version. The free version is the hook that you use to get people to use the service and to stave off encroachment by competitors.
If a free competitor should arrive on the scene that offers part of your premium features for free then you can choose to selectively offer those features to all your users (not just your paid users) but here you have to be careful not to erode your paying userbase because it is possible that people are paying for just that one feature and they'll possibly cancel their subscription.
This is not as trivial as it sounds.
For the record, I manage a website that has an active userbase of about 100K people a small percentage of those are paying users.
Not every strategy is based on making money operating a service, some people aim for the big exit and are well willing to operate under a loss as long as they hold on to the service. It's a risky strategy, if your timing is off then you usually fail big time. But if the timing is right and you can find a partner that perceives an upside to having access to your users you just might score the jackpot.
But the major draw of facebook, for most people, is that they can keep in touch with their family, friends and colleagues - the people who make up the 200 million people. If my peeps leave as part of that 195 million, why would I still stay?
Gotta think big picture leftnode.
http://en.wikipedia.org/wiki/Network_effect
You do realize your example essentially says that if ~98% of your fb friends left, you would still choose to stay & pay fb $5/mo?
- permission marketing
- voluntary surveys
- text link based advertising (if it's done subtle)
Stuff you could do (but that may infuriate some of your users):
- regular advertising
- affiliate programs
- text link advertising (done wrong)
Stuff you should never do:
- sell email addresses
- sell other user data
- popups / unders
Figure out what your users value on and off your site. Also, research competitive and complementary sites to get a quick and dirty list of potential options. There could be existing or future features that users would be willing to pay for.
If your site doesn't display ads, carve out space so that you ease them into it. Set their expectations and you're less likely to shock/upset them (sage advice from Reid Hoffman).
It has been quite successfully used by several casual gaming sites and visually intensive social sites (Habbo, Playray, Stardoll ...)
Ads are OK, but it's really for Google type of business - a social site want people to stay.
Collateral revenue ideas:
- Geni could have a "Get your family tree poster" printing service
- Facebook could do the same with friends
- Twitter: I like Twitter, but I have no idea
- SecondLife: virtual stuff for real money
- dating site: organize real life parties
- A product review community could become Amazon
Examples would be offering free uploads of images up to X megs per month but charging X cents per image after. Or the ability to create more than X number of interest groups. Micro-payments advantage also is that the service can charge strategically to offset some of the higher serving costs of certain functionality, eg., storage.
The advantage of micro-payments over freemium is that with freemium the user may be very hesitatant to lock into $10 a month -- but might be willing to pay more ad hoc for enhanced functionality that over time they really want to use. The key of course is the network must be very smart about pricing and what actions are charged, and still provide an exceptional experience for free.
The system is working well in various online games (buying powers) and cell phone networks ... could it work well in a social network? I expect to see more attempts for sure.