I'm having some difficulty getting competitors, with no indication of how long it will take to find one, and when I did find one, about 3 seconds into the game I was told I lost with my opponent having performed no moves. I feel like this needs some work.
I will add to those:
* sometimes system gets stuck and no competitor is found (well - maybe there really is no one else)
* once board was loaded, for competitor blocks were moving so fast as if computer would play or some sort of bot
- With a clear point advantage still both players get declared winner
- After one move I was declared loser, while actually I made the only move and it was a valid one as well, with loads of options left (as it was the first move)
- It thinks the game is finished on random occasions.
All the players I played against play blazingly fast, seems almost just mindless bashing. Is it just me who actually takes their sweet time thinking about every move?
Why not? That would be awsome. There's already a python repository for interfacing with bots, and it works using unix socket. It's here: https://github.com/matslindh/4096
I'm not sure 1vs1 battle matches is the best idea (it's not chess), but it shouldn't be too much hassle to make it into a platform that tracks the highest scores, best averages etc. It could be divided into different time controls (1 sec per move, 3 minutes per game etc.). The point would be to see who could make the best AI.
It could have a simple flask app, or similar, that just shows the high scores and makes it possible to reserve bot names (so other people can't play as you.)
I'm just putting ideas into someones (noones) head. But if people who's currently/who wants to play with 2048 AI responds to this, I might make an effort to get it starting.
I guess it was more like, an impulse, not a conscious thought. So I had an impulse to do it, but never actually thought about doing it, and didn't realize what I had almost done until I was at a complete stop.
When I was in college, me and my project team mates used to go to this fabrication workshop for project work once per week. I was kind of a counter strike addict in those days. The workshop was inside an old building and at one particular spot, I used to feel like hiding behind the wall!
The Flappy Bird Effect: When a simple game rises in popularity leading other hackers to build an AI and multiplayer versions of it leading to its own demise.
We should expect Gabriele Cirulli to be in Rollingstone next. :p
Fear not. I don't plan on pulling a flappy bird. Although I now kind-of understand what Dong Nguyen might have felt like, even if at a much smaller scale.
Your game is amazing! I really enjoy it. Ported it over to Firefox OS so that people in 16 countries can be introduced to it. https://marketplace.firefox.com/app/2048~/
I did not sleep last night. I did not work the whole of yesterday (well, I resigned from my job yesterday). Please keep the game up till I start my new job.
Well first of all it seems easy enough to do. The concept sure is easy. Then you find that it's actually quite interesting and new to you. Then, perhaps most importantly for the addictive effect, is that making the moves and going from dieing to restarting the game is so fluent/quick that it's just long enough for you to think "ah, I'll do one more, this wont won't take long". That plus the fact that it's really not that easy to win made it highly addictive for me.
119 comments
[ 3.4 ms ] story [ 152 ms ] thread* Timer runs out, game proclaims both players winner
* One opponent makes no moves for the entire game, proclaimed winner when timer runs out
* One player proclaimed loser at arbitrary point with timer still running and legal moves left in play
I might revert to mashing if I free up some space.
edit Though the game also appears to be broken. This is my single player strategy too :)
- With a clear point advantage still both players get declared winner
- After one move I was declared loser, while actually I made the only move and it was a valid one as well, with loads of options left (as it was the first move)
- It thinks the game is finished on random occasions.
I'm not sure 1vs1 battle matches is the best idea (it's not chess), but it shouldn't be too much hassle to make it into a platform that tracks the highest scores, best averages etc. It could be divided into different time controls (1 sec per move, 3 minutes per game etc.). The point would be to see who could make the best AI.
It could have a simple flask app, or similar, that just shows the high scores and makes it possible to reserve bot names (so other people can't play as you.)
I'm just putting ideas into someones (noones) head. But if people who's currently/who wants to play with 2048 AI responds to this, I might make an effort to get it starting.
:)
We should expect Gabriele Cirulli to be in Rollingstone next. :p
It works nicely in multiplayer as well. My opponents are probably often surprised. (js credits: varyform)
"Failed to load resource: net::ERR_CONNECTION_TIMED_OUT http://2048.stolarsky.com:3000/game/new"
in the console.