25 comments

[ 3.1 ms ] story [ 42.9 ms ] thread
Posting that video (and it ending up on polygon) has doomed this project. He'll be getting a Cease and Desist letter from Nintendo in a few days.
Yeah, the same thing has happened to the "Super Mario in a Browser" project a couple of months back.
On the other hand, they didn't do a thing to Super Mario Bros. Crossover (http://www.explodingrabbit.com/games/super-mario-bros-crosso...) or Mari0 (http://stabyourself.net/mari0/), both of which contain 100% of the original SMB game. So...I'm not sure what the lesson is. Maybe "it's okay to duplicate as long as you also add stuff"?
I don't know if Nintendo has ever actually acted on its legal threats against hobby-ish projects. The threats might just be to show general "due diligence" for more serious legal scenarios that could arise elsewhere.
Neither of the games you point to seem to be using original Nintendo models or assets.. the style is similar, and a trademark suit could be made, but would be difficult. I remember a Super Maryo Bros, and a couple of other games as well... I really wish that Super Mario War could be playable as a portable game with network multiplayer, that would be awesome.
Maybe you forgot to put on your glasses. What he said was accurate: Both of these games contain within them a 100% accurate recreation of Super Mario Bros. Complete with original graphics and sounds. Just with some other stuff you can do.
I don't know why you would pour so much time and advertising (twitch videos) into CnD bait.
Couldn't he just change up some of the images and sounds and release it as a new game?
If by "some" you mean "roughly all," then yes, but then all he'd have is a late-'90s platformer engine with some unprofessional graphics and sounds. The whole point here is using the Mario assets to evoke Mario 64.
Microsoft and Bungie released a remake of Halo a few years back. I hope Nintendo does something similar with Mario 64.
Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways. They even went as far as tweaking sections of the game that were met with widespread criticism at release, streamlining some of the more tedious aspects.

That's based on a GameCube game though, and many of the games on that platform hold up pretty well today. Games from the N64 era however don't fare so well and would probably require a lot more work.

Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways.

Personally, I felt there was nothing wrong with the old lighting model, aside from being based on a fixed-function pipeline. The new lighting is full of bloom, gouraud shading, and other things which scream "HD NEXTGEN!!!!" but do not convey the original sense of cartooniness, like playing an immersively interactive Bluth animation. (No, the edited-together-in-real-time-movie Dragon's Lair doesn't really count.)

Wind Waker HD would have benefited by adopting the lighting model of, say, Ni no Kuni.

You may have missed Super Mario 64 DS from (wow! so long already) 9 years ago. But then, at this point the remake is old enough for a remake.
It would be great if it had a 3DS remake, since the 3DS has an analog stick.
You can play DS games (including SM64DS) with the 3DS's analog stick.
The problem is you can't run with the DPad. You have to hold a button down to imitate it. So even with the 3DS analog stick, it'd still have the same problem.

That single handily broke the game for me. It doesn't feel good to use the touchscreen as an analog stick.

It doesn't work like an analog stick, though, it works like a d-pad. It just maps to up, up-left, left, down-left, etc of the d-pad, like in any other DS game played on the 3DS.
It's interesting to see a game made using the BGE, considering how rarely you ever see it in the real world. I guess for 3D platformers like this, it works very well.
ewww it sucks... like really, every decent game designer/programmer can come up with something much better than that on its spare time
Is he gonna fix the damned gamera as well?
He says so in the video that he needs to work on the camera angle, among other things.
Bad title. Almost the first thing he says in the video is that the graphics are just a quick stop-gap. Therefore 'fresh look' gives an inaccurate view of what he's trying to do - at least at this stage.

Outcome. People are just going to leap in and criticise the textures.

Reminds me of "Dangerous Dave in Copyright Infringement"... except the author here seems to be oblivious as to the law or perhaps even common sense.

Its a shame. It would be cool to have a HD remake...