Ask HN: how do you commercialize something like 2048?
Today I went for a talk, and before it started I saw two people with their laptops playing 2048. Also a tonne of twists on the game have sprung on HN.
I was wondering how would the author make money out of this sudden popularity? Perhaps charge for the mobile platform version?
4 comments
[ 4.2 ms ] story [ 18.8 ms ] threadSorry I went off-topic. Another way to monetize would be to make an app out of it for the mobile devices.
In addition, poorly designed ads (or, for that matter, JavaScript) can leak memory and peg CPU to 100%.
Sometimes your bandwidth is limited, e.g. I'm writing this from a public wifi connection. And if you're on 3G / 4G connection and paying by the megabyte, do you really want video ads? I think not...
[1] http://slashdot.org