Ask HN: Will the Oculus acquisition dampen funding of tech Kickstarter projects?
Given the negative reaction of Facebook's acquisition of Oculus (https://news.ycombinator.com/item?id=7469115), would you be less likely to fund tech-based projects on Kickstarter in the future? What if the project's creators pledged a no acquisition policy? How could that even be enforced?
6 comments
[ 143 ms ] story [ 89.5 ms ] threadWhat did backers think was going to happen? If the project succeeded, it was going to make money. Should they be prohibited from making money?
No. Why in the heck would I do that?
What if the project's creators pledged a no acquisition policy?
No, that would be stupid.
How could that even be enforced?
More to the point, why would anybody even think to do that?
What, is everyone who contributes to a Kickstarter supposed to be operating under the belief that Real Life is some anti-capitalist-hippie-commune-love-fest where the companies that raise on Kickstarter ha ve to forevermore forswear the profit motive? Bollocks.
OK, I know nobody (where by "nobody" I mean "all the hipster wannabes") likes it when their favorite indy band signs with a major record label, or when their pet Open Source project becomes the seed of an evil capitalist for-profit enterprise. But ya know... they'll get over it.
Oculus VR talked a lot about how it was going to be an open platform. A place where people could make what they wanted. What seems to be a big part of the concern for most people is that Facebook will aggressively tie the hardware to their platform in order to regain that 400 million cash that they laid down.
So TL;DR is no it won't for me but I would love some FB stock for backing them! :)For example, if Valve had bought the company instead of Facebook, I'm pretty sure the reactions would be quite different than what we're seeing now.
Had id Software or someone else acquired it, people would be happy and congratulate them on the influx of money.