As a game developer, I find the comparison to 3D movies to be naive. There's a world of difference between passively consuming TV content and actively consuming gaming content.
To find a good analogy, I'd actually look back to the first 3D accelerated cards. They were expensive, had bad compatibility (remember Glide?), often required a weird piggyback on a 2D accelerator to work.
But hard core games bought them, because the experience you got was so much better than what came before. You better believe the same people won't mind plugging some goggles in.
If VR can pull that off, it's going to be huge. But it has to be a life changing experience the first time you put the goggles on. Like going from a Nokia to an iPhone. There's no room for incrementalism here. And half of that is going to come from the initial software - what use is Voodoo without QuakeGL?
I also think their "dig" on the Rift is pretty weak. So people aren't willing to put on a virtual reality headset, but you think they are going to play laser tag in their office with their smart phones?
It seems to be simply using the name "oculus rift" for the sake of getting clicks for something that has nothing to do with the oculus rift.
And it also has some rather snarky (and probably wrong) editorializing: "The difference is, 13th Lab has a product people might actually use." Oh come on!
Hi! We (13th Lab) love the Oculus Rift (I tried the DK2 at GDC and it was awesome).
What we're doing with Rescape is pretty different, even though there are some similarities. We're not doing AR (there's no live camera view, we replace all of reality with a game), and it's not quite VR either.
But we think it's really fun, and we would love some feedback on the product (not the article, which of course we did not write). Here's the Kickstarter page: http://kck.st/1p4oK3Y
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[ 612 ms ] story [ 1145 ms ] threadTo find a good analogy, I'd actually look back to the first 3D accelerated cards. They were expensive, had bad compatibility (remember Glide?), often required a weird piggyback on a 2D accelerator to work.
But hard core games bought them, because the experience you got was so much better than what came before. You better believe the same people won't mind plugging some goggles in.
If VR can pull that off, it's going to be huge. But it has to be a life changing experience the first time you put the goggles on. Like going from a Nokia to an iPhone. There's no room for incrementalism here. And half of that is going to come from the initial software - what use is Voodoo without QuakeGL?
It seems to be simply using the name "oculus rift" for the sake of getting clicks for something that has nothing to do with the oculus rift.
And it also has some rather snarky (and probably wrong) editorializing: "The difference is, 13th Lab has a product people might actually use." Oh come on!
What we're doing with Rescape is pretty different, even though there are some similarities. We're not doing AR (there's no live camera view, we replace all of reality with a game), and it's not quite VR either.
But we think it's really fun, and we would love some feedback on the product (not the article, which of course we did not write). Here's the Kickstarter page: http://kck.st/1p4oK3Y
Thanks!
/Petter, co-founder 13th Lab