Ask HN: "How to make something people want?"
Are there websites that ask people what they want, in a useful, data gathering way?
My thoughts:
Imagine a site like yelp.com Users rate and comment on businesses based on category.
Our website would have two primary actions.
1. Producers list current or conceptual ideas/products/services.
2. Users/consumers give their opinion to help shape and refine the listing. "This is what I would want" type comments are encouraged, over simply saying "this sucks". In other words, consumers help producers make their concept not suck.
Use Case:
I would post a listing as a producer in the "internet services" section, listing my project as "powerful in browser website creation and management system". I might define my intended audience, then let users tell me what features I should add and how it might be useful to them.
Perhaps it would be like uservoice, without actually needing to build the product first. Also user voice requires that you have users. =D
Any similar sites? Any input on the concept?
27 comments
[ 2.7 ms ] story [ 79.3 ms ] threadThe main problem I see with your idea is that consumers/users have no benefit or incentive to continually use your site.
They are providing their time and input on something that doesn't exist. People take time to provide input at Yelp because, in return, they can find a good restaurant. People vot on Digg because, in return, they find funny/interesting stories or videos.
You want lay-people to provide you with input but you're giving them nothing in return ... except the possibility that a business they would use could exist in the future.
For one thing, although users can express needs and desires in very vague terms, they can't usually be specific enough to actually help someone that's trying to implement an idea.
I _think_ it was Guy Kawasaki that described this in "Rules for Revolutionaries", but it might've been Gladwell in "Blink" -- I don't remember now.
Anyway, you're usually better off making observations about behavior and then attempting to solve the problems that you see there. In this case, you could frequent web designer forums and the like, as well as the forums for competing software, and see what the most common complaints and requests are.
Great idea about frequenting your competitors forums! I actually religiously do this, and it is indeed extremely helpful. The only problem I have with this is I have no real idea if their target market is/should be my target market and of course, is the market lucrative? In other words, I might be optimizing a product that kicks ass relative to users of forum x, but are users of forum x even the ones really dishing out the money? Guess no matter what solution, you won't know until you just test the damned thing yourself. Thanks for the comment!
You don't want to fall into the trap of talking about a thing and never actually doing it. :-)
I don't mean that in a bad way. I just mean that the type of person who, when they have a problem, thinks: "You know, I bet there is some social networking service out there where I can post about this problem in a real pretty AJAX-y looking form and then Twitter about it to my friends" already has plenty of people solving their problems.
(They also make terrible customers, because one of their problems is that people keep asking them to pay for things, despite those things not being iPods.)
Instead of using the Web 2.0 darling, get out there and talk to Real People who have Real Problems. They work too hard. They don't see their kids enough. They don't make enough money. They are very willing to pay for solutions to any of the above three, but they might not even realize that solutions are possible! (99.9% of people who purchase my software never knew there was software available to do what it does until they got to my site, if you read their search queries.)
[Edit: Incidentally, don't ask Real People what they want. Ask them what their problems are. A lot of my customers see their problem as "I like playing bingo but it takes several hours to make cards by hand." You know what the preferred solution was for years? "I should spent a lot of money laminating the cards that I made by hand, so that I can use them again next year." It never occurred to most of them to ask for something that would make bingo cards in a few minutes for less than the price of laminating a set.]
Just read this post as well: http://news.ycombinator.com/item?id=750375
Just to be clear, the concept outlined is not the concept I am pursuing, its http://plusjade.com . I just get distracted/discouraged now and then because "I am creating a website engine that makes websites". Who the hell needs that, how is it different from the other 2000 engines out there, and who is paying money for them? Of course I'm not dumb enough to NOT think about these things, its just...
yeah, I should talk to real people. Get it done.
Thanks!
A thought...why not go after restaurants? Have a way to upload menu easily, a location with map info, maybe even online reservations. Fully outsourced, customizable and charge monthly.
When you do go outside, drop by restos and show them your screenshots (done in PS) and get real feedback. You can probably hit 10 restos in a day.
Note: this is just top of my head -- not sure if anyone is even doing this.
Steve Blank developed a step-by-step, formal methodology to developing customers. Eric Reis's "Lean Startup" incorporates those ideas as well as others. Check out their blogs and get Blank's book. Why reinvent the wheel?
For a first foray into business, I'd recommend against building something that requires network effects.
http://en.wikipedia.org/wiki/Network_effect
For every Facebook or Yelp, there's hundreds of network-effects-based sites that never gain any steam, and they don't see anything from it. Also, what you're talking about is notoriously hard to get money out of.
For a first business, sell something to people. Take Hacker News' own Patrick McKenzie* (patio11) - he sells Bingo Card Creating Software. His blog is here: http://www.kalzumeus.com/
He sells things to people. If he tries something, he knows right away if it's working - he gets bingo card sales. If no one bought his bingo cards, he would know it's not working and he'd have closed his site. You learn a lot about business by selling things to people, and it's got the most clear and insightful feedback.
My business plan in 15 seconds: Find a problem that I could fix which hit a group of people I knew I could address. Develop the minimum salable fix for the problem. Sell it. Then start iterating.
Three thousand commits to subversion later...
The other one to look at would be Peldi Guilizzoni's Balsamiq: http://www.balsamiq.com/blog/ - but he happened to find a really good PR/blogging mix that hit right at home with his audience. I reckon that's a fantastic way of doing things in many markets, though the Bingo Card model would work in almost all direct-to-consumer markets. Fantastic stuffs, and congratulations and thanks for sharing the knowledge.
Joshua Schachter (delicious founder) said something about network effects that really struck me: make something that has network effects, but which is also useful and valuable even if no-one else is using it.
There's a related view that's applicable to my startup: make something that useful and valuable on its own, that can have additional network effects if others are using it.
BTW: I've searched for where Joshua said that, but I've not been able to find it (there were three points). Anyone know which interview I mean?
If your product could not get mass usage, at least, you will always be the user of your own product.
But take patio11's company, which solves a problem that none of us probably thought existed, the bingo card creator. Suddenly you have a nice big audience for a fairly simple program, but because it's the kind of problem that hacker community never comes into contact with it's nice and profitable.
So I'd be careful on following this advice unless you're a truly amazing hacker (e.g. afaik 37signal's guy wrote the rails part of ruby on rails). The bar is much higher in the hacker problem space and has to be because in the end, the 'I could write that in a weekend' syndrome often prevails :)
1. Market: People don't know what they want til they see it.
2. Development: You don't know what problems your idea has (nor their solution) til you see it.
It's an entrancing dream to anticipate all this stuff, which is what corporate new market development and new product development is all about. It's hardly effective (that's not how that corporation began anyway) - plus they are better at it than you.
Build your idea, hacker. Build it, and gaze upon reality!
Ditto that. If people could figure out for themselves what would solve the issue they had, then they wouldn't need a start-up to provide it.
"Development: You don't know what problems your idea has (nor their solution) til you see it."
The military has some saying along the lines of "No battle plan survives the first engagement." And Bill Gates has said "Your most unhappy customers are your greatest source of learning."
For me, three years of talking to people online with little in the way of results has convinced me that there is a huge information gap and this is what I need to overcome. But no one could "tell" me that. I just had to figure out why I am getting such poor reception (and so much hostility) for a solution to a problem that everyone desperately wants fixed. The solution I offer doesn't fit with their concept of what a solution should look like and they can't wrap their brains around it. There are two types of people who are relatively more receptive. Both groups are intrinsically less accepting of current dogma than is typical.
http://www.amazon.com/Four-Steps-Epiphany-Steven-Blank/dp/09...