Ask PG: When should founders start taking a salary?
There are companies in YC portfolio that have been around for a while and those that received external funding.
When should founders start paying themselves a salary?
Especially in these cases:
1) when the revenues are not substantial to cover everyones pay and there are always things to reinvest.
2) When VC or Angel money is invested in the company.
Thanks
28 comments
[ 3.3 ms ] story [ 62.9 ms ] threadIf cash flow is a problem, then all or part of the salary could be deferred. In the event that the company becomes profitable, or is sold, then those IOU's become payable before the shareholders get dividends or a payout.
This is perhaps not the most efficient path for the company as a whole, and if all founders are working side-by-side, then it all comes out in the wash.
Again, if you haven't heard me before on this, if you have individual insurance, you're a sucker. You'll have your policy rescinded as soon as you try to file a claim for any sort of long-term condition. (Broken bone? OK. Need physical therapy? Good luck.)
Also, the typical response to the above of "live off savings" is backwards, because if it's your company and you believe in it, your savings are the first round of investment.
(Disclaimer: I'm not an accountant)
However, we do have salary bands -- bare survival money, doing well money and bring it on money. Currently we're withdrawing survival money. We're hoping to change that pretty quick by spending all our time coding and getting our product out pronto :)
I notice one person advocated paying oneself a salary from the beginning, because it "forces you to work harder." In my experience, the kind of people who make good founders are able to make themselves work hard without such tricks.
People enjoy working on the stuff they're good at. A lot of times success comes from working on the stuff that you're not good at. Rebuilding a backend sure can "feel" productive, but it often isn't the right decision for that moment. That's why I prefer to think of it as working "harder" - it's a useful shorthand for "don't neglect the stuff that sucks to work on". A need for revenue, based on a little higher cash burn, can often make the correct resource allocation decision more obvious.
I do insane workweeks because I'm a Japanese salaryman and people would talk if I didn't. What the heck is your excuse. ;)
Seriously, every time I hear stories about it, I get the feeling people are trying to be Real Manly Men doing their Rough Startup Labor (say them in the Monster Truck voice), finding things to spend 80 hours a week on. Which, since you can't sustain productivity for 80 hours a week, ends up getting frittered away on negative productivity (introducing more bugs than you fix) or just spinning your wheels doing things that don't matter (backend).
(The "you" here is a collective "you".) You may think you personally sustain productivity for 80 hours a week. I think you are too much a Real Manly Man to have ever collected data to substantiate that. How did I do? (We track it at work, which is finally starting to impact the culture here. And we have a bunch of Real Manly Men looking at the chart showing the brick freaking wall in the units-of-engineering-labor created versus time graph and saying "Well, sure, it might LOOK like we're not being productive... but that is just because some people need to man up and work harder.")
I used to work in banking and VC. 80 hours was easy. More work in banking, more travel (which sucks just as much) in VC. I don't get gaming developers complaining about crunch, but I'm always thankful on Labor Day that labor gave us the five-day, 40 hour workweek as a standard for when (if?) I get married and have a family.
I'm pretty sure that we actually agree about this, generally; my point is that having a sense of urgency that comes about from recognizing that the company is unprofitable due to salary expenses has, in my limited experience, done wonders to get people off of needless "optimizations" and onto making stuff people want.
Deliver more value than you take, and you're all good. The less you take, the less you're expected to deliver. This is how itty-bitty companies manage to get by. However, wage is more of a short-term thing and what companies usually end up paying their first employees to do the crappy "dirty work". Wage work sucks; it is usually hourly, and almost never results in anything productive value-wise.
So minimize self-investment, maximize any external investors' interest (taken only when needed), look out for the people below you and gradually up the ante.