An idea I have for this 3D version is to add weight to the game. If one side is heavier the platform should move toward that side. If the user cannot balance the platform after certain amount of time the user will lose the game as the platform will flip over. This will make the game more challenging. As a player I often end up keeping all my tiles on one side.
I'm not quite sure what I'm doing, but this is the most fun version I've played so far. I'm not sure what I'm doing because I can't keep track of the order the colors appear in.
I did manage to get 2048 the first time through, but I made several mistakes thinking I'd be able to merge a couple of purples that weren't really the same. It's less of a problem when they're right next to each other, but when you're thinking ahead, it's easy to get a little lost on the spectrum.
What makest his variation fun, compared to others, for me is the incrementing hue. For some reason, it's clearer how to combine them than when they're numbers.
Alright, for those of you that are experiencing nausea while playing this version of 2048, I've added a "toggle nausea" button to disable the rotation of the board.
This is easily the most interesting version of 2048 I've seen so far. I really like that there are no numbers displayed on the tiles - after a couple minutes of playing, it becomes intuitive which tiles are at which height.
Not sure what it says about the colored version of 2048, but I found myself doing much better than the numbered version. My strategy didn't involve as much reading as it normally does. Maybe just one or two moves ahead each time.
A lot of people are commenting that the colors are too similar. This is partially due to the prismastic color scheme we chose. The specular phong shading model throws them off a bit as well. Here are the current color values:
I know that some of you are sick of 2048, but I think this series of variations on a theme is one of the more interesting things to have spontaneously appeared on Hacker News in recent memory, so I've turned off user flags for this story.
Yes, it's a game, and a lightweight game and a knockoff at that. But the creativity with which the experiments have responded to one another is real. We would love to see more of this kind of thing happen on Hacker News; in my mind, it's what it was made for. If HN could be a hotbed for such experiments and improvisation, who knows what might become of it.
Also worth noting that this is one of those cases where HN spawned something that is very popular outside of HN.
It makes me incredibly happy (and proud, if that makes sense) to see random family members and friends, definitely not HN geeks, playing this game. E.g. my Aunt.
While I have issues with how 2048 started as a copy of someone's work, the way people keep on doing versions of it to show off to other people with a "look what I did" seems exactly to meet the "hacker" in "Hacker News."
Really easy to use code! I've used seen.js for a rotating shape in the banner of my website http://feacompare.com I still can't get it to load a .obj mesh but that will be even better.
The tiles should start to cycle through the colors again after 2048. From 2^12 - 2^22 it does triangular prisms, from 2^23 and beyond it does pyramids.
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[ 4.8 ms ] story [ 122 ms ] threadYes, it's a game, and a lightweight game and a knockoff at that. But the creativity with which the experiments have responded to one another is real. We would love to see more of this kind of thing happen on Hacker News; in my mind, it's what it was made for. If HN could be a hotbed for such experiments and improvisation, who knows what might become of it.
It makes me incredibly happy (and proud, if that makes sense) to see random family members and friends, definitely not HN geeks, playing this game. E.g. my Aunt.
it looks like this: http://snag.gy/RdOtD.jpg
Great job. I love it.
I got 4096 here on the bottom right.
http://imgur.com/e6DcCL5
http://imgur.com/UcufCpj
Are you only getting white shapes after 2048?
http://snag.gy/aNY0t.jpg