This is a great way to refactor abstractions that have developed leaks under the pressure of delivery. I'm actually in the process of doing something similar with a server-side implementation that has gotten too intimate with the client code. Building a completely new client for a different problem domain shakes out the dependencies quickly.
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[ 3.9 ms ] story [ 37.8 ms ] threadMaking the main game work properly again with the refactored engine is taking way longer than we thought it would...