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Damn, I really wish I had an Android device just to play this. I was always a big fan of Super Mario Galaxy which makes me think I'd like this game too. Did it influence your design at all?
> Damn, I really wish I had an Android device just to play this.

I can't resist pointing out that there's an x86 Android distribution available -- you can create a small partition on a desktop or laptop hard drive -- say, 20 GB -- and install it, then set up dual boot. It beats having to buy an Android device just to have an occasional exposure or run a test.

Good news: free, runs on x86/64 machines.

Bad news: only runs Android programs that either don't have any native code, or that have multiple native executables for different platforms.

More here: http://arachnoid.com/android/Android-x86

Thanks for the suggestion. I may have to set this up.
I should have added that the source for Android x86 (http://www.android-x86.org/) have a way to burn their runtime to a USB stick, which is easier than what I suggest on my Web page, and might get you closer to what you were after -- a painless way to sample a few Android apps.
Yes, obviously ;-) I really like Super Mario Galaxy.
congrats on launching! hope it goes well for you.

small suggestion: try to add some screenshots to the play store that give a better idea of what the game is. at the moment i paged through all of them and i'm still unsure of what kind of game it is.

Pretty good. A small tutorial or help page in game would go a long way though... plenty of users will install without thoroughly reading the description.