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(comment deleted)
Spoiler alert: it requires Unity Web Player.
which isn't available on Linux
From Reddit

If you are on ubuntu just do this: sudo add-apt-repository ppa:pipelight/stable && sudo apt-get update && sudo apt-get -y install pipelight-multi Afterwards run sudo pipelight-plugin --enable unity3d. Cheers :)

Credit to /u/rotundnut

The first person to re-create this without needing an uncommon plugin will get huge traffic.
>http://broxxar.itch.io/flappy48

Really? I have to install a plugin just to play a simple webgame?

"Aw man, I need to install Java to run this applet?"

"Aw man, I need to install .NET to run this windows forms app?"

"Aw man, I need to install QT framework to run gimp? "

More recent:

"Aw man, I need to install Chrome to run this website?"

"Aw man, I need to update my browser more than once a year to run this website?"
"Aw man, I need to install X11 to run this application?"
For all it's worth: the Gimp devs were originally the creators of GTK+, which stood for "GIMP Toolkit" - so GIMP doesn't rely on QT.

https://en.wikipedia.org/wiki/GTK+

While this is true, still many package managers will insist on pulling in Qt when installing Gimp anyway, one of the suggested dependencies will require it. Lots of GTK apps will, because the OS team isn't thinking in the same terms you are.

And unless you feel like telling your package manager no, an inordinately painful experience involving tracking down the errant dep and blocking it, and having to be forever vigilant going forward against future insistent prods from your OS, you'll just grumble a bit and put up with that nonsense. Life's too short to spend it keeping Qt off your system.

Gimp requires QT installed? I don't see how that can be the case, wouldn't it just get the dlls if it was deployed as a shared library
Maybe the intent of this posting was to poke fun at the thinking behind the quotes, but at least I think that web plugins are something that shouldn't be encouraged. Java and ActiveX applets as well as Flash and Silverlight content sucked with various levels of intensity, but they never ceased to suck. There was always at least some level of impedance mismatch between the plugin content and the surrounding web site.

With Unity web player, there's rarely any attempt to integrate it to web pages, it's just a convenient way to deliver applications through web browser. Still I don't feel good about it, as it doesn't work on this Linux laptop for example, nor it would on a range of tablets, chromebooks, etc. I'm disappointed every time when I see something that looks like a browser game, but requires some awful plugin to run.

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I do think platforms like that are easier to use from a developer point of view. That, and you have a more standardized platform to run on - after all, HTML5 and all the technologies surrounding it aren't finalised or fully supported yet.
First person to create a HTML5 version, please reply to this comment with a link. (Great idea though, other than the unity bit)
I like how you can knock out the trailing elements, but as long as the lead number makes it through you keep going.
The next iteration should set things up so the snake of boxes you're building correlate to the bitcoin blockchain.
Makes sense to clone 2048 by adding it to another cloned game.
went up to |64|2| and got a |4| on the way... £$£%!!! and when I got to 128 I somehow managed to right click.. £$£%!!!