Ask HN: How do I get my Android game noticed or should I give up?

1 points by pdrummond ↗ HN
I have been working on an Android game for around eight months now and while I personally I think it's a great little game - as a developer - I am struggling to find the motivation to market it and feel like it will be a waste of time trying to get it noticed. I just want to write code and I hate the idea of marketing even though I know it's an essential part of the process.

The obvious thing to do is to submit it to as many review sites as possible, but I've read many articles that say it's a waste of time to even try contacting the popular review sites. Maybe I am hesitant because part of me is a bit reluctant to have it criticized too much? Hmm, not sure about that.

I think the main problem is that the game is a "Snake clone". IMO it has enough original features to stand up as its own game. But I think many people just see Snake, think "toy project" and walk away.

I would really appreciate some feedback on what the HN community thinks. Should I continue trying to push the game? Or should I not waste any more time on it and just accept it's time to move on?

One more point: if I do move on, I won't feel like this has been a failure personally. I am very proud of Foobit - it's my first Android game and I can't stop playing it! Also my Son (aged 10) loves it, so it's definitely been a worthwhile learning project for me. I'm just in two minds as to whether I should commit to marketing it or not, that's all.

Download link for anyone who wants to try it (it's free to play): https://play.google.com/store/apps/details?id=iode.foobit

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