I guess it's a bit like doing regular art full-time. Get yourself a name, a mystique, an agent, a benefactor. Skill is one thing, but success requires marketing.
(that said there's a number people who manage to do a regular bill-paying job and pursue an artistic endeavour on the side - eg Andy Lomas works at the Foundry by day and then does cool CUDA-powered music videos by night https://www.youtube.com/watch?v=2qMvqeEUzzw . I think it helps to try to at least work in a creative or visual industry though.)
Yeah it's unfortunate they didn't mention the demoscene but if we're talking "OG", there's a history of media artists creating "dev art" that goes back to the same time if not further.
Hey, the demo scene existed way before "making art with code" became an expression owned by the young hipsters who think they invented everything, so no wonder they don't even consider it exists.
My initial reaction was similar. There are some fine pieces on the website; but then why the fuck is raspberry pi listed as a platform, along with iOS, Linux and Windows? Why is Arduino there? If someone decides to do something on a MegaAVR, is that going to get there in addition to Arduino?
I honestly appreciate the initiative, but I find the presentation to be very disrespectful about the code part of it.
I can't wait until code is no longer seen as this mechanical and mysterious thing. Stuff like this will no longer need to be explicitly be "Art with Code", instead it can just be "Art made by describing it"
"DevArt is a new type of art", "DevArt is the opportunity to open their creative process, share their art with the world and be a part of a new movement in art."
Why are they pretending to have invented this? Net art (or whatever you want to call it) has been a thing since the 90s, Rhizome has plenty of early examples (http://rhizome.org/artbase/)
Really disappointing you had to work with Googles APIs. This might seem normal for the developer/hackathon world but in the art world companies are usually happy to sponsor art when it has nothing to do with their products
Since demoscene is mostly happening in Europe, and hardly existent in America and the far east, I can see why they wanted to give it a different name. They don't even know what demoscene is.
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[ 2.8 ms ] story [ 57.2 ms ] threadThe actual art is interesting, but ouch.
Does anyone know how to break into this field?
(that said there's a number people who manage to do a regular bill-paying job and pursue an artistic endeavour on the side - eg Andy Lomas works at the Foundry by day and then does cool CUDA-powered music videos by night https://www.youtube.com/watch?v=2qMvqeEUzzw . I think it helps to try to at least work in a creative or visual industry though.)
d/l: http://www.pouet.net/prod.php?which=12036
also check out ryg's blog: http://fgiesen.wordpress.com/category/demoscene/
http://en.wikipedia.org/wiki/File:Assembly2004-areena01.jpg
What a difference 10 years makes.
E.g. Videoplace (~early 1970s): https://www.youtube.com/watch?v=dmmxVA5xhuo
http://scene.org/
http://www.bitfellas.org/outreach.php
http://www.capped.tv/
http://www.demoscene.tv/
Hey, the demo scene existed way before "making art with code" became an expression owned by the young hipsters who think they invented everything, so no wonder they don't even consider it exists.
I honestly appreciate the initiative, but I find the presentation to be very disrespectful about the code part of it.
http://translab.burundi.sk/code/vzx/index.htm
Why are they pretending to have invented this? Net art (or whatever you want to call it) has been a thing since the 90s, Rhizome has plenty of early examples (http://rhizome.org/artbase/)
I would like to get back to it sometime, but my knowledge of aesthestics is limited.