The game worked for me. But the voice recognition of individual letters was abysmally slow / bad on my laptop. I guess it gives a better sense of how far back voice recognition is.
All the voice recognition packages I've used have a dedicated "spell this" mode, usually activated by a hot word like "spell" or similar. In the dedicated mode, my recollection is that one can use the phonetic alphabet (alpha, bravo, charlie, etc) in lieu of trying to get it to recognize the names of the letters, which are usually monosyllable and thus harder to pick up.
I haven't tried the system under discussion to know if it has such a mode or not.
Experiment is the appropriate word. I found both understanding the speech synthesis for a single standalone out-of-context word to be impossible, and it was unable to understand clearly articulated single letters. Closed in frustration.
Could benefit from using the word in a sentence. I could not understand what word it was trying to ask me to spell (and then it didn't help when the voice recognition of the letters was terrible and slow).
Spell "tent", spell "tamed" spell "taint". Every time I replay the noise I'm still unable to distinguish between these three possibilities. I'm not sure what you want me to spell.
The algorithm to convert my spoken letter to the letter that the game thinks I am guessing is wrong often enough to be annoying.
Lastly, it's too slow: I have to pause for several seconds between each guess.
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[ 14.5 ms ] story [ 812 ms ] threadMight be an adblocker or something..
I haven't tried the system under discussion to know if it has such a mode or not.
-GOOG-411 (voice recognition)
-Ingress (location data)
-Google Image Labeler (image identification)
-Recaptcha (book / streetview ocr)
I'm sure there's more, but those are the ones off the top of my head.
EDIT: They obviously mine data from everything, but these are examples of overtly creating a tool/game to collect or improve a specific type of data.
Turned out it was asking for COBRA.
Well. Hopefully that data was useful for something.
At the "T", I said "T" and it first heard it as "K", and next heard it as "P" (I had a retry bought).
To be fair, though, I was in a somewhat noisy room. Still, though, losing for something that's not my fault is a pretty frustrating experience.
Good idea, but rough on the execution.
The algorithm to convert my spoken letter to the letter that the game thinks I am guessing is wrong often enough to be annoying.
Lastly, it's too slow: I have to pause for several seconds between each guess.