Agreed. I am working on putting up documentation on how to set it up and get it running locally. There is still tons of work to be done though.
I deliberately chose to release as early as possible to find out if what people think of the project since I tend to have a tendency of taking forever to get feedback.
I now realise that there was actually a link to the Github repo, couldn't find it before. You might want to place it in a better position since I didn't see it at all first.
Nice, it would be cool if repeated keystrokes would produce bad sounding notes or ugly noises to encourage you to use a more appropriate commands. Example: a lot of jjjjjj sound bad but 6j would sound nice.
To those interested in really using Vim to make music, SuperCollider is a great option, you can use it with SCVim (https://github.com/sbl/scvim). I've used a lot in my own music, I normally mix live coding and a piano, one guy recorded one of my presentations here: https://www.youtube.com/watch?v=XrPjgX60EA0
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[ 3.5 ms ] story [ 32.6 ms ] threadPlease let me know what you guys think!
Edit: Actually, since the source code is available [1], we'll put it back.
1. https://github.com/moo-mou/vimusical
I deliberately chose to release as early as possible to find out if what people think of the project since I tend to have a tendency of taking forever to get feedback.
fluidsynth: error: Unable to open file "./sf/fluid-soundfont/FluidR3_GM2-2.SF2"
But in theory, any soundfont file will do. There is a bunch of sound fonts here:
http://soundfonts.homemusician.net/piano_soundfonts/page1/in...
Another idea I was thinking about is altering the music the programmer is playing in some way instead of generating music.
(Warning: Experimental stuff)
Case anyone's interested, here's my bandcamp: http://lucasnemeth.bandcamp.com/