"It just can't last. Bundles used to earn a ton, but they don't anymore. If making pennies a copy selling your games in 12 packs is the main source of a developer's income, that developer is going to disappear."
Game devs aren't entirely to blame, Humble Bundles were not always weekly in the past, and they now run three separate bundles at a time.
I've bought more games from humble bundles than I ever will play (My steam account ballooned to 300+ games). Early humble bundles often featured more closely curated content, but due to the frequency, the quality was bound to slip. I find myself less interested.
Originally the humble indie bundles were a fantastic vehicle for me to find quality games that I'd never known about. I'd rather pay $10 for one game I will want to play than $6 for 10 titles I might play.
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[ 4.2 ms ] story [ 11.4 ms ] threadGame devs aren't entirely to blame, Humble Bundles were not always weekly in the past, and they now run three separate bundles at a time.
I've bought more games from humble bundles than I ever will play (My steam account ballooned to 300+ games). Early humble bundles often featured more closely curated content, but due to the frequency, the quality was bound to slip. I find myself less interested.
Originally the humble indie bundles were a fantastic vehicle for me to find quality games that I'd never known about. I'd rather pay $10 for one game I will want to play than $6 for 10 titles I might play.