Show HN: Feedback on our new multiplayer game API? (playpi.net)
This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API.<p>We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make you swing towards our pay-for model?
17 comments
[ 0.25 ms ] story [ 54.5 ms ] threadSecond point is, to launch, it would be nice to have big examples for incoming visitors to be attracted to the service.
Apropos the idea of multiplayer gaming, I have found that node.js and a smart bit of client-pool reflection has meant that I don't have to lean heavily on a 3rd-party API framework for the 'backend multiplayer' bit, because after all .. that's the good bit. Today's multiplayer game engine is a few well-spent afternoons with node.js, imho .. it does at least make just-in-time deployment very smooth. Don't forget that this is, also, a place for things like Lua and Rust to excel. I'm not trying to be contrarian, but these are the realms in which you dwell; a multiplayer API+(deployment problem solved with magic), versus having someone built such a thing in a month or 3, themselves, and consequently owning the codebase, because .. after all, the backend is where a lot of the magic happens when you've got 10's of k's of gamers online, and can watch it happen for months on end ..
The problem is that Google launched something that does pretty much all that, and is integrated in their Google play games.
On the other hand, this is the sort of thing that's also pretty easy to implement on your own. So: your main competition is probably internal teams that think "why would we give control of this to someone else?". So I would design accordingly.
As an aside, I would totally try to integrate this with existing dev communities. I bet you'd have a lot of luck if you were to make a Unity plugin/script, for instance, or maybe a UE4 thing (not sure the multiplayer story with UE4, but I know with unity it kinda sucks).
All the same, I think this comes down to your goals. If this is like "a project to make some money on the side", I think it's a great idea, on the other hand, if it's a startup idea I just don't think there's really enough of a market there.
Don't get me wrong, I understand that HN primarily consists of startup news, but I don't understand why you're asking for feedback on a service that you're not actually offering right now.
If you want my feedback, show me something to review. Don't show me a landing page with promises.
No info no nothing. Simply trying to test the market. No email from me
I think more information about what I would be signing up to look at would help clear up any misconceptions about what's going on there.