[–] arh68 12y ago ↗ This paper starts off describing a hash algorithm reminiscent of quake3's inv_sqrt() function (few lines, magic numbers): int32_t JumpConsistentHash(uint64_t key, int32_t num_buckets) { int64_t b = 1, j = 0; while (j < num_buckets) { b = j; key = key * 2862933555777941757ULL + 1; j = (b + 1) * (double(1LL << 31) / double((key >> 33) + 1)); } return b; } That wraps up by the second page, though. I'll try implementing it myself when I get home (it looks promising).
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