I'm not sure I completely comprehend the issue: so you want to play a location-based massive multiplayer game, AND you don't want to let your location be known. Hmmm.
Why can another player retrieve my current location just because I posted a chat message?
This information is not displayed in the game, but the data is retrieved.
Every time the event list or the chat is loaded, along with each post content the location of the player who has been the source of the event is also coming from the server.
It's not the current location that's retrieved. It's the approximate location of when you sent the message (or as I mentioned previously, the location of your map view in intel if you send the chat from there) or other "alert" event.
Considering most of the alert events are location specific events (playerX captured/attacked/deployed portalX, linked portalX and portalY), playing the location based game exposes your location to other players.
It's part of the game. Don't like it, don't play. It's really that simple.
Some points to quibble...
1) Not all game events, just most of them ;)
2) It's a point in time location. In my experience, most game events occur on your _new_ travel pattern (based on game play)
3) Comm messages can be sent from the web interface (intel) and can appear to originate from wherever you are zoomed in on the map.
I really enjoy the game, even if I am the product. So far since March, I've logged approximately 200 miles walked solely from playing the game and have visited historical and cultural sites that I didn't even know existed.
They've responded by saying that they're randomising locations - OP finds it's always 1km from his location.
If it's a fixed distance (radius) then only the angle can be randomised. This means that graphing even just a few points from a consistent location will lead to a circle centred precisely on the user's address. Even if it's only partial, an arc can be extrapolated to a circle without any loss.
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[ 2.7 ms ] story [ 24.4 ms ] threadConsidering most of the alert events are location specific events (playerX captured/attacked/deployed portalX, linked portalX and portalY), playing the location based game exposes your location to other players.
Some points to quibble... 1) Not all game events, just most of them ;) 2) It's a point in time location. In my experience, most game events occur on your _new_ travel pattern (based on game play) 3) Comm messages can be sent from the web interface (intel) and can appear to originate from wherever you are zoomed in on the map.
I really enjoy the game, even if I am the product. So far since March, I've logged approximately 200 miles walked solely from playing the game and have visited historical and cultural sites that I didn't even know existed.
If it's a fixed distance (radius) then only the angle can be randomised. This means that graphing even just a few points from a consistent location will lead to a circle centred precisely on the user's address. Even if it's only partial, an arc can be extrapolated to a circle without any loss.