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I'm using Chrome, but the game tells me to get chrome. Do I need cookies enabled?
Works well here in firefox and chrome. Does WebGL work on your machine? If not maybe that's it, and it is suggesting you update (although it does sound confusing).
Very annoying that the space key scrolls down.
When my input is captured in the game window the space key fires the weapons.
The soundtrack is really awesome and fits perfectly!
In fact, without the soundscape making it feel very lively i wouldn't have spent as much time on it as it did. It actually surprised me. The only other game i can remember which did it that well was Albion on DOS.
This is sweet! You have intuitive controls, interesting enemies, and fun combat going on.
Works really great on Chrome for Android.
Was recently released on iOS as well.
Pretty neat!

My only real complaint was the browser (Firefox 32 beta) started off nice and smooth but by the 3rd or 4th level things were very choppy and uneven. It wasn't detecting my keystrokes very well during the choppy parts, causing me to waste missiles on the headcrab-ish guys.

Also, it wasn't entirely clear that I had to shoot the final boss guy when he was mad that I beat him at simon. I just sort of had to guess based on behaviors of other games I've played.

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How the hell is this a minecraft clone? Because it uses tiles and low-resolution textures?
Sprites, No vertical component (game is played on a flat plane), low res textures,

Definitely closer to the original Wolfenstein than Minecraft.

Nice! I love The Fountain references :)
So does Impact support WebGL now? Last time I checked it didn't & they had no plans to support it.
The character design is pretty cool. The final boss was a surprise.

It's like a DOS game from the future!

The Final boss fight was a little unintuitive for me. I thought it was completely a puzzle or a memory task, because you can't damage him right away. So I repeated his patterns with increasing difficulty, up to six beeps I think, waiting for him to implode from his anger. The fact that you need to shoot him while he's in the angry state wasn't obvious to me.
Wow, it is possible to implement an entry-level shooter using a flavour of OpenGL and a high-level scripting language? Who would've thought.
omg I just submitted it only to be led here.

well, the game was so fun to play. like I finished the game.