Interesting layout. Horizontal rows are diminished triads, so it takes a minute to figure out the pattern for your standard maj/min chords. It's very counterintuitive for someone familiar with piano and guitar (or at least me), but that can be a good thing.
Well, the cool thing is that the layout means that all chords are completely movable. Take the pattern for a C major chord: QSD. If you shift over one key for each finger, you get an F# major chord: EFG. You can move that same finger pattern anywhere and always get a major chord, unlike, say, a piano or guitar (assuming you're playing in standard).
The idea of fully movable chords was drilled into my head by the design of the Ableton Push, and I've always loved it, though I think that's far more intuitive than this.
Yeah, after 10 minutes of playing with it chords are starting to feel intuitive. You can do a lot of basic chording once you memorize the major and minor inversions.
I fully agree. This is one aspect of the common keyboard layout that makes me sad: you have to learn many different patterns for every key. With this you only need to learn functional patterns (major, minor, etc.) and suddenly you know them for all keys. Other layouts have been attempted (see the janko layout), but they never caught on. I wonder if the mobility of accordions is one reason they've been able to have more variation.
How does the ableton push solve this problem? Looking at a video it almost felt like they were switching modes for a scale (almost like a harp does with its pedals). I'm probably off here, but I couldn't quickly find docs on how it worked.
The Ableton Push has several different configurations. I think you can use patterns based on any scale you want (including chromatic). Jordan Rudess did a little video series exploring the push: https://www.youtube.com/watch?v=cz39lPgqfhE
The scales produced by typing along one row reminded me of the castle theme from Super Mario World. If my javascript-foo was greater, I would write a function that types this, but alas.
This is the best part of the app! A simple string is simplified music notation for this keyboard, and if you are a touch typist, that means you can play anything on the fly!
I think that the 'bv's following 'yhgr' might be 'vc' instead -- sounds closer to me. I gotta say, I really like this layout, even if it's slightly less than intuitive for me.
Is nice that you can open the JavaScript console (F12) and it shows the name of the notes (along the musical octave).
Is a shame there are some chords that you can't play (chord: pressing notes at the same time), such as "yup". But I think is a hardware limitation rather than a bug in the JavaScript.
Someone should make a keyboard that assigns nice sounding intervals to the most common digrams/trigrams so that typing normal text produces better music.
Well, if you like the general sound of playing the home row in this layout, then simply remapping this thing for Dvorak might get you somewhat far toward that goal since the home row actually contains the vowels and common consonants.
A quick heads-up: I left the page open to play with it later and about an hour and a half afterwards, it apparently started blaring quite alarming noise out of nowhere. Didn't hear it myself but it freaked out the unlucky person in the room.
I remember a few years back there was a site similar to this idea and you could actually share! I think you could add an option to append to fragment #
edit: is this open source such that people can contribute?
Huh, this doesn't seem to handle commas or semicolons at all. I can't immediately see why, since string.toUpperCase() maps "," to "," and ";" to ";", as it should. And switching input to
That's because the keydown event uses keyCode instead of charCode, and the two don't always match. Try typing Shift+U and then '[' on this page to see what I mean: http://unixpapa.com/js/testkey.html.
Since KeyboardJS is already loaded via requirejs, we can require it and then use it to get the keyCode for each character in the for loop.
var KeyboardJS = require('lib/keyboard');
[...]
for (var i = 0; i < input.length; ++i) {
var code = KeyboardJS.key.code(input.charAt(i));
if (code) {
soundArray.push(code);
} else {
soundArray.push(32);
}
}
I particularly like input = "qwdtytdwqertytreqxctntcxzxctbtvwqwdtytdwqertytreqxctntcxzxctbtvwqwdtytdwqertytreqxctntcxzxctbtvwqwdtytdwqertytreqxctntcxzxctbtvwqwdtytdwqertytreqxctntcxzxctbtvw"
Nice! I noticed pressing alt+key will hold the note, but you might want to change that to shift+key since 'w','q','t' and 'n' won't work (I got a little carried away).
I love the idea of having a layout where all patterns are movable. Going diagonally up-right gives you whole tone steps, diagonally down-right gives you semitone steps. An octave is QT, a major triad is QSD, a minor triad is QWD, a major scale is QZSXDRVT or AWXECFTG or ASEDRVGB. I could pick this up right away, in some ways it's easier than the piano, which I've played a lot. I really wish there was touch response, but computer keyboards don't support it.
The behavior of cmd as the pedal is a little weird. When you release the pedal, the sound should stop. Maybe it's just a Mac bug, though.
The top row seems to be an octave higher than it should be, that interferes with moveability. Though I understand you probably wanted to expand the range.
64 comments
[ 3.9 ms ] story [ 141 ms ] threadAlso, you can make a key stay down by holding down Control (Command on a Mac)
The idea of fully movable chords was drilled into my head by the design of the Ableton Push, and I've always loved it, though I think that's far more intuitive than this.
How does the ableton push solve this problem? Looking at a video it almost felt like they were switching modes for a scale (almost like a harp does with its pedals). I'm probably off here, but I couldn't quickly find docs on how it worked.
The scales produced by typing along one row reminded me of the castle theme from Super Mario World. If my javascript-foo was greater, I would write a function that types this, but alas.
This is the best part of the app! A simple string is simplified music notation for this keyboard, and if you are a touch typist, that means you can play anything on the fly!
rsa ecde srgu yhgr bv rsa ecde srgu yhgr bv hybtg ser erv hybtg iii r hybtg ser erv tvr rrr rvgres rrr rvg rrr rvgres ggg rgh grs sxebbe cuuuhbgres grs sxebbe cbbbgvrsai
It'd be cool to integrate my site http://www.soundslice.com/ into this.
rsa ecde sghu bhg rvc (play this line twice)
hybtg xer erv hybtg iii hybtg xer erv tvr
rrr rvgres rrr rvg rrr rvgres ggg rgh
grs sxebbe cuuuhbgres grs sxebbe cbbbgvrsai
And a couple of additions:
rsa ece xdx szs
Play this one fast:
srghil;l xrtnio/o dvbj,. '''i (I couldn't find a high enough A)
rieudj rieudj b.v,to b.v,to tvfr tvxsf rybgjun tcdex
http://michaelscottnelson.com/app/Charmonika2/
236 236 ; 7;7;oi ibnji ibnjh 236 236 ; 7;7;oi ibnji ib
Maybe the keyboard makes different sounds sometimes? Or maybe I'm off by a key...
Is a shame there are some chords that you can't play (chord: pressing notes at the same time), such as "yup". But I think is a hardware limitation rather than a bug in the JavaScript.
uyvyu,pl,ynuuupl,kmk,,uyvuyvyu,pl,ynuuupl,kmk,,uyvppp;[[;plp;;;pl,kmk,ynuu,,,kmmml;pl,,kuu,lp;[,lp;l,
edit: is this open source such that people can contribute?
q s drd q s drd q s drd q s drd q s drd ...
https://gist.github.com/aclissold/c6dcdee3838f23cee7cd
…But I stopped caring when I got to filling in the dictionary of notes, so if somebody else wants to finish it, be my guest! ;]
"uyvyu,pl,ynuuupl,kmk,,uyvuyvyu,pl,ynuuupl,kmk,,uyvppp;[[;plp;;;pl,kmk,ynuu,,,kmmml;pl,,kuu,lp;[,lp;l,"
completely breaks it about half way through.
Anyway, cool hack!
Since KeyboardJS is already loaded via requirejs, we can require it and then use it to get the keyCode for each character in the for loop.
Here's an updated version of the script, using your example as input: https://gist.github.com/peterjmag/489364ca58330c348c33More music please from the talented among us!
I've tried things like this before, but this is great.
I knew playing all those typing race games would come in handy one day!
d h dthc r rfvh cdey bx e d hdthc r rfvh rrthxrthr rtherthr c d h dthc r rfvh cdey bx
I would like to same some kind of feedback, like piano diodes that get on and of for you to follow a tune or tell you when you get wrong.
I would love to hear nonsensical boops as I code.
Also, perfect thing to test my N-key rollover keyboard (which only goes to 6 due to USB limitations...)!
The behavior of cmd as the pedal is a little weird. When you release the pedal, the sound should stop. Maybe it's just a Mac bug, though.
The top row seems to be an octave higher than it should be, that interferes with moveability. Though I understand you probably wanted to expand the range.