The audio APIs themselves are mostly OK. As always, the big problem on Android is fragmentation. I tested on as many devices I could get access to, but have discovered since launch that there are crippling performance problems on the Nexus 5 and a few other modern, popular devices. I've had to block downloads to those device and am scrambling to work out what the problem is. I've never developed for iOS, but I am extremely envious of the homogeneous hardware platform.
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[ 2.6 ms ] story [ 21.7 ms ] threadOut of curiosity, how is working with the audio APIs on Android?
https://code.google.com/p/android/issues/detail?id=63099
and I was able to find a workaround and re-enable support for the affected devices