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Cool. Thanks for posting. (Owlchemy here) Feel free to ask any questions about the process.
Been very impressed with the consistent quality of Owlchemy Labs' with each title they release. It was really cool when they got this game working for the Oculus Rift as well.
So Atwood's Law again. I'm always impressed by the things who are getting done in javascript.

And as a fellow hardcore gamer, this lower the barrier to pc gaming a lot, and it's a great step!

> So Atwood's Law again.

Not really. There is a big difference between writing manually and transpiling into a dialect.

Sounds like they're making some great progress on the new web exporter! I'm using Unity for a project now, and while a web version of the game requiring a special plugin doesn't seem particularly compelling, one that could run directly in the browser definitely seems like a worthwhile build target. I'm really looking forward to the final release of Unity 5.
Is there a WebGL game marketplace established yet, similar to the Apple App Store?
I am working on a project headed in that direction.
Although itch.io doesn't explicitly have a WebGL option, their platform is basically that, a marketplace for games on the web.

I find it really easy to upload and play games.