Seeing that the OP is a new account and the kickstarter has only one backer yet, I'll take a guess and say you are the game's creator. Is this correct?
If so, I'd like to know the reasoning for the multiple control schemes, specially having "tank controls" in the mix. I believe "tank controls" in Resident Evil were a deliberate choice. Their "clumsiness" added to the mood of the game. The lack of quick and flexible movement added to the hopelessness and clautrophobia of the game.
I feel that, with the other two control schemes, only a small subset of players will use "tank controls". Please stick to one of the control schemes. And if you want to stick to the "tank", keep in mind it is generally a much slower way to move the character, so enemies and pacing must be adjusted for it.
Anyway, it's a cool project. Gonna keep my eye on it.
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[ 2.8 ms ] story [ 9.6 ms ] threadIf so, I'd like to know the reasoning for the multiple control schemes, specially having "tank controls" in the mix. I believe "tank controls" in Resident Evil were a deliberate choice. Their "clumsiness" added to the mood of the game. The lack of quick and flexible movement added to the hopelessness and clautrophobia of the game.
I feel that, with the other two control schemes, only a small subset of players will use "tank controls". Please stick to one of the control schemes. And if you want to stick to the "tank", keep in mind it is generally a much slower way to move the character, so enemies and pacing must be adjusted for it.
Anyway, it's a cool project. Gonna keep my eye on it.