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OSM has this much detail? The buildings and such seem way more fleshed out than I'm able to see on OpenStreetMap. Were those added via some other mechanism, or is there more data in OSM than I thought? Like, even height doesn't seem to be available, much less shapes like spires and such as shown in the demo image.
This is a cool concept, but the real world is simply not as fun as a well designed game map.
As a tool for public space redesign it might have a better application. For example say you wanted to show a road with a cycle lanes. However the road widths would need to be reasonably accurate.
Building a gaming environment is only one of the use cases of the engine. There can be many other application areas. In most cases road widths are satisfactory to show a road with cycle lanes.
Now if one could easily export to a map format supported by games... I have been dreaming of playing Counter Strike in my hometown since ... Counter Strike was fashionable...
You could always make a map in the Source SDK/Hammer. Relatively easy to pick up. Will take you a while but a nice project.