Correction: Ken Silverman was the developer of the Build engine.
Build was the engine used by Duke Nukem 3D and a bunch of other games from the last half of the 90s. He wasn't the lead developer of Duke Nukem 3D. He licensed his engine to 3D Realms (which developed Duke 3D).
Uh woah. That's surprising/disappointing. I just happen to remember it as a curious voxel-based FPS with 100% destructive environments built on Ken Silverman's engine.
I tried the game for a few minutes. There's a wall in one room with both Hitler and George W. Bush on it. What does that mean exactly? It could go either way dependent on the authors core beliefs. I'm going with snark. After all, the game is about the good guy wacking the bad Nazis.
I've not played this one, and actually it's been years since I last played any game... But, I loved WW2 genre and I always wanted to have a game with ability to play on German's side. Just for curiosity of different items, goals, strategy... I've always liked WW2 era German guns, tanks, etc...
The site you linked to does say this:
"WARNING: Contains crude/offensive/lulzy jokes about Jews, please use discretion/common sense, story not meant to be taken seriously in any way shape or form."
"The deportation of the trolls happened shortly after Nazi-Germany's industrialized propaganda machine "Fox News Channel" had launched a massive propaganda campaign against the defenseless internet trolls, labeling them as domestic terrorists, sexual predators and even carriers of the AIDS virus despite the fact that internet trolls don't have any AIDS because they all live in their mothers' basements and are all virgins."
"V O X E L S T E I N 3 D
official story: WARNING: Contains crude/offensive/lulzy jokes about Jews, please use discretion/common sense, story not meant to be taken seriously in any way shape or form."
I recall reading once that as a child, Silverman was discouraged from playing Wolfenstein 3D because of its profuse use of Nazi imagery. To substitute, he wrote his own clone of the engine, and the rest was history. Voxelstein is consequently either very good trolling, or tragically ironic. It was the only notable project using the Voxlap engine until Ace of Spades came along.
Also notable is how far ahead of its time Voxlap and voxel objects in Blood and Shadow Warrior were. Voxel engines have resurged in popularity only in the past couple of years. Also notable is CUBES5.EXE, which predated Minecraft by 15 years.
> Also notable is how far ahead of its time Voxlap and voxel objects in Blood and Shadow Warrior were.
If someone's got books, tutorials or articles on the topic of rendering voxels (the way they were used back then), I'd love some links. In the Doom community there's been talk about supporting voxel models quite a few times, and I think ZDoom now supports these, but the code is copied from build engine, which raises some licensing issues...
I'd like to see some resources to help people make clean-room implementations and just understand how and why voxel models were used back then.
This has been true for a while. There are now high quality voxel replacements for almost all sprite objects that aren't monsters.
It would be cool if at some point in the future, game artists could make clay models (like what Adrian Carmack did), but instead of converting to multiple sprite models, scan them in 3D to produce animated voxel models.
I would also like to understand ZDoom's code at some point (esp. the voxel parts), but not quite sure where to start with that.
When will it be acceptable to be a Nazi sympathiser? It's been 80 years now. We know that being a Roman or Viking sympathiser is acceptable 1500 years later. There must be a cutoff time beyond which we think it's not real people anymore.
The Romans did - be the most powerful nation. We often see America compared to them, not as a bad thing, but as a good thing that might fail someday. The cruelty of the Roman circus is seen as a curiosity now, even appearing in children's books, but various Nazi atrocities still aren't. Suffocating Jews somehow isn't funny yet, but releasing hungry lions on slaves is.
When will it be acceptable to be a Nazi sympathiser? It's been 80 years now. We know that being a Roman or Viking sympathiser is acceptable 1500 years later. There must be a cutoff time beyond which we think it's not real people anymore.
32 comments
[ 3.5 ms ] story [ 75.7 ms ] threadBuild was the engine used by Duke Nukem 3D and a bunch of other games from the last half of the 90s. He wasn't the lead developer of Duke Nukem 3D. He licensed his engine to 3D Realms (which developed Duke 3D).
apt-get install wine
wine VXLST3D.exe
If you are using unity you may have to disable the panel
http://askubuntu.com/questions/184841/how-can-unity-panel-se...
(nsfw)
http://voxelstein3d.blogspot.com/search?updated-max=2014-11-...
Author is not serious - this is just a style of Internet storytelling. Ex: http://voxelstein3d.blogspot.com/2012/04/cool-story-bro-time... ... It's not for me, but it's certainly in jest.
Maybe the target audience is FPS gamer culture?
They even say "Disclaimer: I'm a troll." at some point.
That said, even if they're serious - it's better that they sublimate by making video games instead of engaging in more questionable activity.
Clearly the work of the deranged. :-)
F__k yeah! (w/ apologies to Team America)
"The deportation of the trolls happened shortly after Nazi-Germany's industrialized propaganda machine "Fox News Channel" had launched a massive propaganda campaign against the defenseless internet trolls, labeling them as domestic terrorists, sexual predators and even carriers of the AIDS virus despite the fact that internet trolls don't have any AIDS because they all live in their mothers' basements and are all virgins."
"V O X E L S T E I N 3 D official story: WARNING: Contains crude/offensive/lulzy jokes about Jews, please use discretion/common sense, story not meant to be taken seriously in any way shape or form."
> Silverman
Nazi using a game engine developed by a jew?
Also notable is how far ahead of its time Voxlap and voxel objects in Blood and Shadow Warrior were. Voxel engines have resurged in popularity only in the past couple of years. Also notable is CUBES5.EXE, which predated Minecraft by 15 years.
If someone's got books, tutorials or articles on the topic of rendering voxels (the way they were used back then), I'd love some links. In the Doom community there's been talk about supporting voxel models quite a few times, and I think ZDoom now supports these, but the code is copied from build engine, which raises some licensing issues...
I'd like to see some resources to help people make clean-room implementations and just understand how and why voxel models were used back then.
This has been true for a while. There are now high quality voxel replacements for almost all sprite objects that aren't monsters.
It would be cool if at some point in the future, game artists could make clay models (like what Adrian Carmack did), but instead of converting to multiple sprite models, scan them in 3D to produce animated voxel models.
I would also like to understand ZDoom's code at some point (esp. the voxel parts), but not quite sure where to start with that.
We do?
Did the Romans or Vikings even have a common ideology one could "sympathise" with, regardless of the intervening timespan?
http://jams.gamejolt.io/indiesvspewdiepie/games/super-wolfen...
http://gfycat.com/MixedSpotlessBluefish