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Very Nice. Writing glsl shaders is one area where live-reloading is a must.

glslify has me excited, I've mostly used Three.js when writing shaders (even fullscreen no-geometry shaders) simply because they have libraries for loading images. I'm hoping that stack.gl / glslify will tackle a minimal overhead asset loading solution for WebGL projects.

Edit: Found stackgl texture library, now to go about building support for 3D cube/spherical maps. https://github.com/stackgl/gl-texture2d