Very Nice. Writing glsl shaders is one area where live-reloading is a must.
glslify has me excited, I've mostly used Three.js when writing shaders (even fullscreen no-geometry shaders) simply because they have libraries for loading images. I'm hoping that stack.gl / glslify will tackle a minimal overhead asset loading solution for WebGL projects.
2 comments
[ 3.4 ms ] story [ 18.6 ms ] thread[0] - https://github.com/hughsk/glslify-live
[1] - https://github.com/stackgl/glslify
[2] - https://www.npmjs.com/package/glsl-film-grain
glslify has me excited, I've mostly used Three.js when writing shaders (even fullscreen no-geometry shaders) simply because they have libraries for loading images. I'm hoping that stack.gl / glslify will tackle a minimal overhead asset loading solution for WebGL projects.
Edit: Found stackgl texture library, now to go about building support for 3D cube/spherical maps. https://github.com/stackgl/gl-texture2d