13 comments

[ 2.7 ms ] story [ 41.1 ms ] thread
OP here, happy to answer any questions about the game, my experience with Swift, or my experiences on the App Store (been doing it full time for almost 4 years now)

This is my first attempt at a game so I'd love any feedback you guys have. It started out as a side project to learn Swift (yup, my day job is making iPhone apps and I have side projects making iPhone apps) just working nights and weekends but I ended up spending the last couple months working on it mostly full time. Many many tweaks and gameplay iterations later it's finally on the store.

Edit: Also, I know I messed up the app preview video (landscape video for portrait game). I really hate iMovie fwiw. Update is on the way today. :-(

At first look, the screenshots are clear, the game makes perfect sense and seems like something that would be interesting.

I'd reconsider the logo though, I expect a Microsoft lawyer would argue trademark infringement quite happily.

Nifty game! If I may offer one suggestion, though: it's generally a dealbreaker for me if a game does not provide an option to disable sounds.
hmm, interesting, i always just use the silent switch on the side of my phone. perhaps we should add a setting for that. thanks
I'm using an iPod Touch, which doesn't have a silent switch, just volume up/down buttons. I assume iPads don't have them, either.
Looks really cool, nice work.

I do a fair amount of iOS development but I'm just now getting into Swift (Obj-C up until now) and I've never done any game programming (other than a trivia game, which doesn't count).

Did you use any game development frameworks/libraries? Do you use Storyboards at all for games like this? How would recommend getting started making puzzle games in Swift?

I just used built in stuff like SpriteKit. I used storyboards for the menu and game over screen, everything in the game is done in code though. I'd take a look at SpriteKit. It's nice
Nice and well done!

One gripe: the number font looks like Comic Sans. I know it's not Comic Sans but it's very close to and give the game kind of an amateurish look.

yeah it's "Noteworthy". I've gotten that comment before (and thought it myself when my designer gave it to me at first) but it has grown on me quite a bit. That being said it's possible we should still change it.
I like the numbers. What's the font?
Noteworthy, technically Noteworthy Bold
Congrats on shipping! The game looks great. Do you mind if I port this to Android? (with due credits of course) :)
well, I have some plans on making an Android port, but it'd mostly be hard to stop you. If it gets popular at all I would expect it to get cloned like threes/2048/flappy bird/anything else popular does.