Ask HN: How would a web developer transition to making games with Unreal Engine
Since I was a kid I've always wanted to make computer games. However, for reasons I'm not sure I can explain, I picked up Python and web development, and have been doing this for the last few years.
However, recent news about Unreal Engine kind of reignited that spark and now I'd like to learn how to use it and how to build actual games with it. I'm worried about a couple of things:
- Could a 25-year old with almost zero experience with C++, Java and the likes realistically expect to be productive and creative with a modern, complicated game engine? To me it appears overwhelming.
- I'm mostly interested in doing level design, gameplay mechanics and story - what do I need to learn first? The net is full of information from various sources and I'm not sure where to start.
Thanks!
2 comments
[ 2.5 ms ] story [ 18.8 ms ] threadim not sure the engines are alike - but the quake source is very very clean. you can start to figure out what entities are and how things mvoe in 3d space. all while getting a lot of bang for your buck seeing your changes come to life from just a few lines of code
you can do the same for an unreal mod of course :) - just find a mod thats open source (like action quake or vanilla quake) and sort of in the direction your game wants to go (fps or top down, realistic weapons/physics or q3 style)