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You know that most newspapers are written to a 12-year-old reading level, and staff journalists are copyedited too?
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Wow, nice find. The dismissive contempt half of the commenters have for the 12-year-old girl who meticulously researched and wrote this article is appalling but not surprising.
Because she is a girl or because she is 12 years old?
Are you referring to the WaPo comments, or HN's?
I was refering to WaPo, as there weren't any comments here yet. Predictably they are not a whole lot better here though.
Yeah this entire thread is a caustic cauldron of hate towards a 12 year old girl.
This is a bit tangential to the article, but the first paragraph stuck out to me.

    For a 12-year-old girl, playing games on an iPhone is pretty regular behavior. Almost all of my friends have game apps on their phones, and we’ll spend sleepovers playing side by side.
Back in my day, I was playing video games all the time, hacking them with debug cheats and GameShark. This was universally called a waste of my time by every adult I met, I had to go to great lengths to convince people I should be allowed to do it, and it's what on-ramped me to a super lucrative (and I hope useful to society) career in tech.

Yet here we've arrived at a state of affairs where most western children regularly spend inordinate amounts of time on walled-up instant-gratification video game platforms designed to vacuum money out of their parent's wallets, entirely detached from inspiring them to hack at things and go into technology. Somehow this state of affairs is perfectly normal and okay.

Yeah, I'm a bit bitter about it.

It's still seen as a waste of time, I think. Just has finally been accepted as normal. And while you may have been firing up hex editors, that probably wasn't the norm.

YOu are right, though, that the computer games of the nineties offered a lot more hackability than iPhone apps. ZZT was an introduction to OOP for many kids, Red Alert had rules.ini that defined the stats for each unit, and Duke3D had configuration files in C. Mods and "Total Conversions" were a things. That ecosystem isn't just unavailable in mobile games, but would probably be hated by many companies who want full control over their product.

So two things we should do: write more moddable games, include defaults that don't assume we're all male (or white, for that matter.

The "hackability" (and decrease thereof) isn't something exclusive to games - just look at what happened to the UIs of popular programs like browers, for example. Everything is becoming hidden away and more difficult to configure.

In contrast to the many menus and dialogs we had before that encouraged users to explore and customise, it seems that apps now are far more opaque to the point that many users don't even realise some things are options that can be changed.

That ecosystem isn't just unavailable in mobile games, but would probably be hated by many companies who want full control over their product

Perhaps it's a bit of a stretch, but I think the whole "war on general-purpose computing" has played some part in this too.

The latest versions of firefox are a painful reminder.
Then get the UI you want. That's possible in Firefox, as opposed to Chrome, for example.
Yes but why are they doing it in the first place? When the whole point of firefox is its customizability and 'non-proprietary' nature over chrome. I don't understand.
I got into programming a decade ago with Quake 2 engine forks and Neverwinter Nights private servers. You would never have avenues into that kind of thing from the ios platform at all. It is very much like how anyone from the Windows GUI generation never touched a terminal so they do not even know what a program / file / etc really is to begin with.
I don't know about that. I grew up on classic Mac OS with nary a command line in sight, and I found my way under the skin just fine. I was building compilers and writing device drivers before I ever learned how shell scripting worked. I think people who want to get inside will generally figure out how; the information is all out there for the asking. My pet theory is that there are just as many people interested in the inner workings as ever, but that we're a much smaller proportion of the total computer-using population now, and so we have a much smaller influence on the culture around computers and networks than we used to.
Except getting into Windows isn't a thing, even today, and even for all but the most professional engineers behind huge companies with Microsofts ear. Literally the limit of Windows is registry editing and trying to reverse engineer the horrible contents of some file in system32. There are no guts to see, no knobs to tweak, because its one massive black box. Earlier OSes, even Mac OS, has to be much more open because resources were much more limited and you could not obscure the implementation behind the black box without degrading the experience too much. More performance let MS get away with that, and if not for modable game engines there would have been nothing in my childhood to tinker with.
It's not the GUI per se -- I'd say that a classic smalltalk-80 system (or a pc set to boot into Pharo) would be way more "hackable" than even a standard GNU/Linux install (you can look at/change the whole window system, blitter etc while it is running).

One could make a solid argument that knowing what a file/program "really is" is entirely redundant: it's all von neuman architecture after all: why make the distinction?

That said, I absolutely agree on your sentiment about the ios platform being way too locked down. Most annoyingly, it's entirely arbitrary: it could very well ship with something along the lines of hypercard/applescript or something better out of the box.

I don't think the assumption is that all the users are male... it seems to me a lot of the assumption is that "girls are more likely to pay for a character change than boys" which may or may not be correct, without actual data.

That said, I feel that most (not all) apps with in-game purchases are pretty sleazy.

Interestingly in many games of the 90s...

- there were both genders more often (in, fact, i can name very few of the games I played that were male only... yeah DukeNukem for ex. I know a couple female only games, tho)

- when different genders were proposed it was OF COURSE for free. Now u gotta pay because u like a red hat better or what not.

It's interesting. When I first started using computers it was to play games, and in those days the only way to play those games was to either type up the BASIC code by hand, or learn the incantations to load the programs from disk or tape. In either case, you needed to (rote) learn some technical skills to have a bit of fun.

In retrospect, I see I was lucky enough to come into computing at exactly the right time. When I was young I was capable of understanding (practically) my entire computer system, because those systems were so simple. As the complexity increased, so did the depth of my understanding. Today, I understand most of what my computer does (the most important parts, at least).

What a tough road it must be for a newcomer to cope with all this complexity, the very complexity I have literally spent my whole life learning.

When I was a kid, hacking was a means to an end. If I wanted to play a game on my Commodore 64 or an Apple ][, I had to learn some basic skills on the computer, not tap an icon. Before I had a disk drive, I typed BASIC programs into the C64 from Compute Gazette, and learned programming via osmosis. If I got stuck in a game, the world wide web and gamefaqs didn't exist yet, so I figured out how to hack the savegame file.

I'm not a natural hacker. If I was a kid now, I'd just play games on an iPad and effectively learn nothing because there's no friction. This isn't a slam on the ipad or misplaced nostalgia, just a recognition that sometimes you are forced to learn things out of necessity, and if you're born into plenty, you never are forced to grow. On the other hand, for anybody who's a born tinkerer, the fact that iPads are locked down and super easy to use is irrelevant because you have a thousand other cheap hackable devices like Raspberry Pis or Arduino. For someone who's not a born tinkerer though, they may never pick up a hackable device, and will miss some opportunities for growth.

This is a prevalent meme on Hacker News but it's nothing more than the tech version of Old Man Yells At Cloud.
This old man seems to be unable to find the built in file explorer in iDevices with which to be able to find the savegame location and edit the number of coins he has.

Enlighten me, youngster how is that accomplished without breaking the warranty of the device?

Here you go: http://www.macroplant.com/iexplorer/ You need a PC for that, though. If you want to stay on the phone, or accomplish more powerful things, you need to jailbreak. This theoretically voids the warranty, but kids don't usually care about that; on the other hand, consider that many of them would be using dedicated game consoles (home or portable) for equivalent purposes back then, and those typically required buying (i.e. for a child, convincing one's parent to buy) a physical cheating device, whereas jailbreaks are free downloads.
I think the prominent divide between console and casual gaming hides the fact that iDevices behave much more like the consoles of yore (Cart and early CD based systems), which were, to the vast majority of kids playing them, pure black boxes of tech. My tinkering began with Apple II/Mac/PC games.
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Perhaps the 'hacking' occurring nowadays is just different. A lot of young people I know play Minecraft, for example, and a large subset of them even get into complicated redstone logic circuits and whatnot, or modding.

When I look at my childhood, the vast majority of my peers had consoles and didn't 'hack' them at all. It was mostly the few 'pc gamers' that got into this. I don't think it's so different nowadays.

I totally agree. People are arguing that video games going mainstream is making LESS people interested in tech? Bizarroland.

Kids today are going to be more likely to get into tech, and it's going to be far far easier for them to do it. We don't need to get nostalgic for how much more "authentic" it was back in the day when the tools sucked a lot more.

(the GameShark comparison may be valid - but in my experience, a GameShark was just a thing you bought to cheat in a game. None of my friends who got them got into learning about programming because of it)

Oh, that kind of thing still exists. Took me all of two seconds to find it:

http://www.androidgamehacks.net/forums/

And just like hacking with Game Genie was unusual back then, jailbreaking devices, hacking .apk files and hand-editing save games isn't for everybody either. But all of that definitely still exists, and is far more accessible than ever.

Not the same.

The GameGenie/GameShark/ActionReplay scene was much more accessible than hacking .apk files and jailbreaking mobile devices. I was messing with those devices even before I decided on a CS major. And it was as simple as just having one stray thought "What happens if I change this number?" In contrast, you don't just decide "What happens if I open this apk file up and change such and such?" How many people even know that the apk files are just zip files to start with? Then you get into decompile the files or hex-editor or whatever... but none of that is accessible as just randomly entering a different number in the GameGenie interface that's presented to you immediately.

There's hope though - Minecraft seems to be immensely popular with children, and for a good part because it's so hackable and moddable.
Definitely. Minecraft and modding it are so popular that I've had a hard time finding an up to date guide for adults who want to make Minecraft mods - Google searches on the topic are filled with pages of sites oriented towards helping teens learn Java.
plenty of games have tremendous educational value, and I'm sure every pro-gaming argument you ever thought of which didn't involve hacking still remains as valid as ever.

tetris teaches geometry, word games teach vocabulary, strategy games teach strategy - I don't even understand how you got upvoted. you kind of just sound like the guy who hates his favorite band because they got popular.

kids can get so much more attention from figuring out a hack today than ever before. when I figured out a hack as a kid, the best-case scenario would be that my nerdy friends were the only ones who noticed. but a decade ago, having the best CSS hack on MySpace was something everybody in school would know about. today, being able to hack your phone is one of the coolest things a kid could ever brag about.

software is eating the world, so competence with computers is becoming indistinguishable from competence, period. the fact that iOS does not provide you with a shell account can't change that fundamental fact.

this popular iOS game was co-developed by a five-year-old girl and her father:

http://en.wikipedia.org/wiki/Sissy%27s_Magical_Ponycorn_Adve...

I think you need to let the kids walk on your lawn a little, dude.

Tetris teaches geometry? Bit of a stretch there. It may use geometry but it's not teaching anything I ever learned in geometry. Wife loves Tetris and she can't geometry for nothin'
"Even computer games that were not developed with the explicit intent to provide such training, such as Block Out and several versions of Tetris, have been found to contribute to enhancing spatial skills."

http://web.jhu.edu/cty/STBguide.pdf

I can see how he was confused by the conflation of "teaches geometry" and "improves spatial skills" (though I can of course see how you could say the former and mean the latter).
well, yeah. I tend to check Hacker News in the morning, while I'm making my espresso, and my precision sometimes suffers accordingly.

sorry, I'd probably get a lot more upvotes if that weren't the case.

Where have they been found? This doesn't prove your claim that Tetris teaches geometry, or anything really, there's no data. I'm sure it does have some affect though, like playing a lot of Tetris improves your ability to play Tetris. :)

Unrelated, I notice the Tetris effect [1] strongly when I play RTS games too long. I still see the game when I go to bed, and I get weird urges to perform the actions of the game when I'm not playing.

[1] http://en.wikipedia.org/wiki/Tetris_effect

Those two things are pretty tightly related (though of course, that doesn't make it correct at all). It's a lot easier for people to vilify something that's relatively uncommon (gaming back then) vs something that's ubiquitous. People en masse are stupid and lazy, and being uncommon is an easy (albeit idiotic) heuristic for "not an excusable use of time".
The people like you grew up and had kids, and every parent wants their kid to have what they couldn't have.
Yeah, I'm a bit bitter about it.

Why? You won.

Perhaps because he would like future generations to be able to win also, rather than having the game taken away.
I hear ya. But there's probably still something different that these kids will get out of their particular version of the experience.

Maybe it'll be battling Minecraft plugins and building one on their own (after all, this is still the #1 game among children from what I understand). It might be developing an instinct for great UX and media execution (games like Candy Crush for instance).

Only hindsight will tell, but I don't think it'll be entirely for naught.

I don't think it's quite as bad as you make out.

Like you, playing video games from a young age was the entry point for me into computing, but (partly also due to every adult saying they were a waste of time) I didn't realise until much later (17-18) that I could take that interest and make it in to a fulfilling career.

Despite the walled gardens, tools are still out there for people who want to make new or hack existing games, and people who want to do that will find a way.

They will have a curiosity about how things work that won't be quelled until they figure it out, and the process of figuring it out will be half the fun plus a large chunk of the learning.

Check out the LittleBigPlanet series... it's got a modding system that would have blown your mind as a child. I'm an adult and a programer and it still blows my mind. It's not just an incredibly powerful modding system, but that's an intended part of the game—there are levels, and tutorials with real voice acting, teaching you how to use it; and an easy to use online system for sharing your levels, or viewing the levels other people have made.
I didn't get into programming until college, but I remember spending hours creating my own winamp skin as a teen.
There's a good number of youtube videos where young kids give tutorials on modding Minecraft. Not quiet as raw, but certainly a similar gateway.
> Not all apps have taken this route. “The Hunger Games” lets you choose between being a girl or boy for free.

The Hunger Games app? As in, an app based on a book with a female protagonist? That's kind of like saying "Oh, hey, the Pride and Prejudice game lets you play as a girl!" It's a telling detail that could slip past if you're unfamiliar with the story.

I agree, and actually find it a bit telling that a game based on a story with such a strong female protagonist feels the need to have a male playable character at all.
Probably because 12 year old boys like to play as somebody who looks like them just as much as 12 year old girls do. Games offering both options is exactly what the article was advocating.
Edit: see wongarsu's comment below, as what I say below is uninformed.

The author was advocating for games in general offering characters of both sexes more often; I doubt she'd assert that every single game must have female options. Hunger Games an existing plot, and just as girls have been dealing with male-character-only games for decades, boys can deal with games that stick to the plot -- and I think 12-year-old boys can understand the motivation to stick to it.

I wouldn't complain if the game wouldn't have male characters. What the game offers (after thirty seconds of google search [1]) is that you can play as different characters (there seem to be multiple males and multiples females), and all of them are prominent characters in the story (at least in the movie). As this isn't shoehorning something in, I can't see anything to complain about. There's legitimate reasons for including male characters and as there's already multiple females to choose from it's only logical to allow male options too.

[1] https://itunes.apple.com/us/app/the-hunger-games-panem-risin...

That's logical, I agree; I wasn't aware of that.
Maybe they sell Girl characters because girls are willing to pay for them, and boys aren't?

Or because girls are willing to play as boys, and then pay to play as a girl?

But boys are unwilling to even play as a girl?

I prefer to look for rational (for example economic) reasons for things, and not assume everything is because of bias.

The existence of bias isn't an "irrational" thing to believe in; in fact it's provable through science, and has been in an innumerable amount of cases (websearch "bias study"; if you want, I have access to university resources where I can give you full studies PDFs.)
Even if that's true, that's a lousy way to make a game (they should be fun first, right?).

I know first hand this sucks. I have a daughter who just a couple days ago had me to download the Oz Temple Run game. She was very disappointed that the main character was a boy, that only 1 of 4 available characters was a girl, and that the girl was the hardest to unlock. We aren't spending running on virtual currency, so odds she'll never get to play the game as a girl.

I think that would be a great time to introduce her to gamehacking... attempt to turn that annoyance into a learning experience instead of a learned helplessness. Teaching her that she can make her device do what she wants is the first step (and that corporations seem to be slowly trying to take that freedom away might be a good lead-on to the perils of locked-down devices... if she understands enough, that is.)
That's a great point, and you've made me resent the closed nature of the iPhone for the first time. I'm not sure where I'd even start. The good news is I have her up on RPG Maker on the PC.
Perhaps at the initial stage of analysis this situation is not "because of bias", but don't stop thinking after just one thought. Why are boys like that? (Ignoring the exception that would seem to have been made for Lara Croft.) Why are girls like that? Do you really think it's biology, or is there perhaps some cultural reason why one group of children would be somewhat comfortable undermining their identity while a different group cannot imagine doing so?
And then think a few thoughts further, to "How can I fix it?" and realize there's nothing I can reasonably do which isn't already being done, and, at my most engaged, I could cheer-lead established efforts being lead by people with more social capital than me.

So... consciousness raised and subsequently tamped back down, I suppose.

> there's nothing I can reasonably do which isn't already being done

You can't change the world by yourself but we all play a necessary role: Politely and respectfully speak up where people are not aware. IMHO no individual, no matter what their social capital, can substitute for people seeing and hearing these things from their peers. Also, we tend to be follow the herd; even in an angry stampede, one voice can make several others in the herd slow down and think.

> Do you really think it's biology

Yes.

When something is virtually identical the whole world over, I think I can comfortably say biology and not culture.

What are we discussing here? Has there been an exhaustive global study of juvenile DLC purchase patterns? b^)

Statements like this, which partition people using one trait, and then confidently assert that the subsets differ dramatically in some other trait, are nearly always wrong. There will invariably be more differences within groups than between them; that is a property of human beings.

Bias is perfectly rational, just like murdering your neighbor for his land. That's why we have a social contract, to prevent things that are individually rational yet socially ruinous.
The comments critiquing her research make me so sad. I don't think anyone wouldn't agree with her basic, essential point; Many, many more games have only a default male character.

It is interesting that often we don't see others' points of view until they're put in front of us. My entire life, I've played games with male defaults and never noticed the lack of females. Only when my 8 year-old girl said, "Why can't I play a girl?" did I realize it was an issue. Yikes!

It is indeed sad; I think history has shown that most people who benefit from a system of advantage just reflexively don't like when others talk about how it works, but that's just how I see it.

I'm playing OlliOlli (edited the name in since a user asked), a really awesome and successful game right now from a small (ish?) company (they're even making a sequel) where you only get one character to play as, and he is definitely male -- you couldn't even spin him as possibly being female. I'm male too and I'm afraid to point this out to the company, because of the backlash that usually happens, and I think the company is pretty much all male staff. It's not a huge deal but if the sequel is just as limited I'll express my disappointment, as it's a great game otherwise.

I don't see a downside to pointing it out. The worst they could do is nothing, BUT at least they'd be aware that some part of the market is paying attention (implied: have a female character option and you might make more money).

Happy to point it out on your behalf if you'd like to mention the game!

Definitely point it out, here and to the game developer. To a great degree it just comes down to awareness, and the best fix for that is to talk about it. The beneficiaries don't want to be sexist (of course there always are exceptions); people just don't notice it unless it happens to them -- just as people ignore most risks in other areas of life, such as lack of backups or weak passwords, health risks, etc. until they get burnt. As one commenter here said, he didn't notice until it affected his daughter.

Just don't assume maliciousness and others won't either. There are plenty of things in the world I don't know about and I learn from everyone else; I just try pull my weight by sharing the things I've learned.

I think that is great advice - if it bugs you, You should reach out to the developer. Email or tweet them, and say, Hey I have a daughter/girlfriend/wife and she wishes she could play OlliOlli as a female.

What is unfortunate is that there is a growing group of activists who will start the discussion with a public accusation or attack.

I feel for that woman in your life, who would be called an "attacking activist" if she ever strayed outside of your proscribed guidelines of civility. It's unfortunate that women have to deal with violence and discrimination from men so much that they get tired of it and express deep anger on the internet. I as a male sympathize with the anger, not the targets of the anger.
I as a male sympathize with the anger, not the targets of the anger

Good luck being happy in life. Victims deserve your empathy, not the angry. Anger rarely leads good things, whether it be at a personal level, or at a macro level.

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This is definitely a good to remind everyone about what girlhood entails in the Western/English-speaking world. First some articles on games and then some general articles:

Games for Girls? - http://thehussingtonpost.blogspot.co.uk/2014/01/games-for-gi...

Little girls deserve better than to be told to make themselves sexy - http://www.theguardian.com/lifeandstyle/womens-blog/2014/jan...

Girls, Boys, Feminism, Toys: Deborah Siegel and Rebecca Hains Discuss - http://thesocietypages.org/girlwpen/2014/01/14/girls-boys-fe...

Hers; The Smurfette Principle - http://www.nytimes.com/1991/04/07/magazine/hers-the-smurfett...

What it’s like being a teen girl - http://web.archive.org/web/20140820073431/http://sodisarming...

teenage girls: "...they haven’t been living, they’ve been performing." - http://www.metafilter.com/121190/teenage-girls-they-havent-b...

‘I’m not a pilot, I’m a pilot’s wife,’ says 3 yr old girl - http://reelgirl.com/2013/11/im-not-a-pilot-im-a-pilots-wife-...

Sexism 'is daily reality' for girls - http://www.bbc.com/news/education-25138455

Womanhood, girlhood and shared exclusion - http://glosswatch.com/2013/12/16/womanhood-girlhood-and-shar...

“Is my son smart?” “Is my daughter skinny?” Google Searches Reveal Parents’ Gender Biases http://rebeccahains.wordpress.com/2014/01/20/is-my-son-smart...

What Do Little Girls Really Learn from “Career” Barbies? - http://peggyorenstein.com/blog/what-do-little-girls-really-l...

Report: Many girls view sexual assault as normal behavior - http://www.salon.com/2014/04/14/report_many_girls_view_sexua...

Cosmetic surgery and teenagers – a disaster waiting to happen - http://www.theguardian.com/lifeandstyle/womens-blog/2014/apr...

For the same reason characters in your apps don't look like Icelandic sea birds: you aren't the one making the purchase. It's your parents. Your app's fictional characters that don't actually exist will look like whoever your parents are willing to associate with.

And your parents don't associate with you. They do, however, associate with people they've never met, exotic archetypes, and victims-of-the-day. Whatever pixel helps them forget their own loss of childhood they'll buy. And you don't help them remember that. In fact, you are the living breathing symbol of their loss of childhood.

Sorry, kid, life's tough. Don't let the existential loneliness bother you too much, it's actually healthy for you in controlled doses.

Besides, fuck the previous generations. The sooner you throw away their bullshit moral systems, the sooner you can start doing things that actual matter.

> In one game, “Survival Run with Bear Grylls,” you can put the character in a Santa Claus suit for $1.98, but there is no girl to be had at any price. Does this mean that girls aren’t capable of escaping a bear, but Santa is?

Another classic example of girls that are capable of escaping bears being unrepresented in tech. I kid, by seriously the cause of this isn't game devs being sexest against girls, it's (IMO) society being sexist in general. Boys (not men) will not play games that look like they may be made for girls because of what society might think of them. The fear of being bullied for enjoying anything pink or featuring women is very real for most boys growing up, especially (but not only) if the boy is already feeling confused and ashamed of what his sexuality might be. Since the mobile game market is dominated by children, having the main character be female can potentially scare away a large percentage of the market. Unless the game is already clearly "girly", then the risk just isn't worth it.

TL;DR: Boys playing girls = gay, girls playing boys = normal.

Girls playing boys isn't so much normal as it's the only option they've had.

Also, the solution is simply to offer the option of playing a girl character. Then anyone can play whomever they want. :)

> Girls playing boys isn't so much normal as it's the only option they've had.

Those two things aren't mutually exclusive; in fact they're quite tightly related. Though that does raise the interesting point that the feedback loop has to be broken somewhere, and starting by adding female characters is as good as any.

I clicked on comments and were absolutely shocked that noone mentioned Anita Sarkeesian. In case you didn't hear, she Kickstarted a Tropes vs. Women in Video Games series of videos about gender representation in video games. Got a lot of harassment in return for those videos and when GamerGate came about that intensified enough to make her leave her home and cancel a speaking arrangement. In turn, she was interviewed on The Colbert Report.

Now a 12 year old have reached the same conclusion and if that's her real name on the article... alas I must say that was a dangerous thing to do.

My daughters are 6 and 8. One of the biggest questions they have before starting any new game is "can I be a girl?" Even in Minecraft, their favorite, they try to dress up the character as much as possible. They're terribly disappointed when where are no girl characters and offhand, they only bought/play one game without a girl character (GTA V, though we skip the missions which contain the questionable for kids content).

Even in Myst, they asked/pretend the main character is a girl (though the intro makes it rather clear that's not the case).

It's really surprising to me, since as a boy I often chose female characters and didn't really think about it. But game devs could easily be losing money by alienating so much of the market. (Though girl characters for purchase, so long clearly identified in demos or marketing materials, is probably a cynical way to fix the situation. Spending $5 to make my daughters enjoy a game is an automatic buy.)

And it extends further, too. When buying a ThinkPad for my 6-yr-old, she really wanted a colored one. Even when explaining it's a superior platform, how it'll hook into her audio hardware, etc., she was only OK with the platform after I said we could get one of those vinyl skins printed up for her ThinkPad, so it wouldn't be all black.

Maybe this is all well-known, but it's just amazing to see how strong the "feminine drive" is, essentially naturally, at such s young age. (We severely restrict the amount of shitty girls kid's TV shows, no Barbie, no Disney products, biggest toys are LEGO, etc.)

> (We severely restrict the amount of shitty girls kid's TV shows, no Barbie, no Disney products, biggest toys are LEGO, etc.)

If they go to public school peer relations and student body culture will override prior teaching. When presented with the girls sitting next to them talking about the shows and toys you never exposed them to, they are met with the decision to have faith in their parents or seek to fit in with the status quo.

It is why it is so hard to break childhood stereotypes, because unless you can get a majority of parents to pressure the disjunction, the culture of their classroom will limit what you can do.

Fortunately, at the moment, we have a governess so there's not that particular issue. But I do see the pressure applied from friends that... lack taste. What can you do but try?

In the future I hope to be able to afford private schools with a focus on getting students interested in things. That'll hopefully bring out like minded families. Basically, I just want to increase their saving throws vs crap.

Thats why I love home schooling and recommend it to others when possible (and a lot of the mid tier or senior engineers at many of the SV companies that frequent this site can easily have their spouses work part time or stay at home to raise their children optimally). Problem is that you often end up seeing career driven smart engineers marrying career driven smart spouses.

That isn't to say distance them from their own age group. They need tons of exposure to those their own age. But if you do that you can have them going to all the activities and clubs they are interested in in the evening while dodging the cult of personality and familiarity that is the public classroom. And if you can save your children from the brain drain, they will find myriad interests in a vibrant world for them to pursue.

> If they go to public school peer relations and student body culture will override prior teaching. When presented with the girls sitting next to them talking about the shows and toys you never exposed them to, they are met with the decision to have faith in their parents or seek to fit in with the status quo.

I don't think it's quite that hard. If you expect to counteract the influence simply by removing offending messages, then yes, it will not be successful in the face of peers. But if you explain and teach your family's value system that explains WHY you avoid Barbie and the like, that can be much more sticky.

Except from the childs perspective you are preaching ethics and equality and esoteric concepts about human rights and freedoms while they are in the now and immediately disassociated from their peer group due to dissimilar attachment to culturally normative and popular topics. It makes them resent you because they end up with few friends in a sea of those who will antagonize them for being different, even if those are the "good" friends you want them to have.
> Even in Minecraft

Not sure if you're saying Minecraft does or does not have female characters but Minecraft has actually supported skins pretty much since the beginning (over 4+ years now) so you can be male, female or whatever you want to be really.

Also recently they added a default female character skin so players without a custom skin are randomly given a male or female skin.

If you're using modded Minecraft, there are a few mods that add alternate player models. Currently, I think the preferred mod is "More Player Models"[1], which supports a variety of model parts including various fantasy creatures in addition to female version of the usual "Steve" model. It can use the regular player skins on some models, and includes an in-game editor.

Also, Notch has written[2] about the gender situation in Minecraft. He was attempting to make everything "genderless" (or "both"), which he now suggests might not have been the best decision.

[1] http://www.minecraftforum.net/forums/mapping-and-modding/min...

[2] http://notch.tumblr.com/post/28188312756/gender-in-minecraft

You can be a heavily customizable girl in GTA 5 online.
Let's see how long it takes for HN to insist that this is particularly normal and acceptable because most games are only played by boys, as folks did when this sort of thing came up with regards to the lack of female characters in games for grownups.
I remember playing PlayStation games with a friend when I was a kid, and he always seemed to pick a woman character to play if he could. So apparently there were enough woman characters in those games for that to stand out.
Sure, video games have had female characters for ages, take for example one of my favourite arcade games - Street Fighter II - Champion Edition.

You had Chun Li to choose from if you wanted to play as a girl, or Ryu, E. Honda, Blanka, Guile, Ken, Zangief, Dhalsim, Balrog, Vega, Sagat or M.Bison if you wanted to play as a guy.

I know what you mean. I once wanted to play as a pansexual elf/dwarf voyeurist who lives in a tree trunk together with minotaurs. Unfortunately my action-rpg only had two preset characters that were close to that, so I had to settle for a pansexual narcoleptic elf with a fondness for bull-riding.
> If I were an app maker, the ethical issue of charging for girl characters and not boy characters would be enough reason to change.

I chuckled. App makers (especially the ones in the "top 50 essential apps") are well oiled capitalist money-making machines. Ethics rarely come into play when the A/B tests they run suggest that the product direction go one way (towards money) and not the other ("but what about the children!").

I personally don't feel this way, but you can imagine how businesses at that level would.

Aside from the point being made in the article, the language and expressions used in it suggest to me that it's gone through a fair bit of editing / authorship by an adult writer before being published. Either that or I am seriously underestimating the writing style of a 12 year old girl.

I understand that every article goes through a revision process. But it started by saying "I am a 12 year old girl" and I wonder how many filters the text and the thesis went through before being published. I just find something strange about adults using the identity of a child to inject their own words, if this is indeed the case.

Anyone would take it as an assumption that all WaPo articles are edited by WaPo editors. They are her "own words" as much as any article is the "own words" of any staffed journalist. If one is assuming malicious manipulation on the part of The Feminists and are looking for the guarentee of unfiltered words from children on the internet on topics like this, they will be disappointed.
I've seen plenty of female characters lately. I guess my definition of plenty is what others think of as absent?
That's a great anecdote.

I look forward to seeing the results of your research at a level at least as detailed as that performed by the 12 year old author of the article, to see how well the subjective recollection of your recent experience matches with objective data.

It's clearly not true that female lead characters don't exist. What seems to be the issue for this girl is that they don't exist in games she actually wants to play.

I'd note that she complains about games where the protagonist has no identifiable gender, or is an animal. That's often done quite intentionally to dodge try to dodge this problem.

She analysed the top 50 Endless Running Games, that sounds like a fair sample of popular games, not just games she wants to play. She also agrees with you in the article that female protagonists exist, in exactly 46% of these Endless Running Games (but only in 15% free of charge). She doesn't complain about non-identifiable gender at all, she only quickly notes that those exist and then talks about the rest of the apps.
>I'd note that she complains about games where the protagonist has no identifiable gender, or is an animal

I'd note that she doesn't complain about this.

She simply mentions the data because it is relevant to the overall research she is doing.

I am a male. When I would play RPG games (not that I play them that much ..) I'd always choose a female character if there was any. Specially when I was younger.

I always thought it was the boys who wanted to play as a "kickass chick". e.g. Tomb Raider

I also often choose female characters. There is some demand from boys for female characters, but as with a lot of demand in the market I'm sure, game companies have little way to detect it, afaik
A successful game company would be in constant engagement with their user base, asking them about their favorite characters, etc.
A huge reason why there aren't as many "girl" characters is because most games are made by men. Thus the games naturally caters to themselves.

I'm male. Back when I experimented with game development, all the games I wanted to make involved the main character being male. It's not something I ever consciously thought about, it's just how it happened to be. Does that make me sexist? Of course not. I can make whatever the hell game I want. You can't tell an artist how his art has to look.

I don't think we make male characters because we are male, it's just because that's what we are used to. If the default character in nearly every game would be an emo girl, we would all make games with emo girls without thinking about it. Right now the default is the muscular white male, so that's what we all make if we don't think about it.
Maybe--but why is every character in a game male, regardless of it being self-reinforcing at this point?
I think we just tend to make games that we relate to.

Look outside of games. If I told you to write a novel, would you write it from the perspective of the opposite gender? Personally my gut instinct is to write from the perspective of a male, because that's what I relate to most.

Being allowed to make "whatever the hell game you want" doesn't mean you're not sexist. You're allowed to be sexist, too.

I don't think your story makes you sexist, though.

>It's not something I ever consciously thought about

I think that's the point. Perhaps it's something that you might want to think about. Institutional bias is insidious because it's so pervasive as to be normal, banal. No one gives it a second thought.

Unfortunately, this is likely a side-effect of the majority of game developers being male.

A male making a female character is an altogether dicey proposition. Not only do they have to go through extra effort to imagine said character, but they also run the significant risk of being castigated if said female character doesn't perfectly align to various norms.

>they also run the significant risk of being castigated if said female character doesn't perfectly align to various norms

I'm interested in this apparent phenomenon, can you an example?

One example would be Dragon's Crown, which caught a lot of heat over the "Sorceress" character.

http://kotaku.com/game-developers-really-need-to-stop-lettin...

OP said "perfectly align to various norms" -- where was this or any commentator demanding alignment with norms at all, much less demanding perfection?

From what I can tell, the character already aligns perfectly with the norm of "woman as object", and if people get "castigated" (actually harmed or affected in some way, rather than criticized online by a few commentators) for creating characters like that, I've yet to hear about it.

I can't find the article now, but I remember a quote by Brianna Wu expressing frustration at having the characters of her game said to be "promoting anorexia" because of their wispy tall character designs (just recently she ended up changing them in the PC port of her game, in fact, after endless criticism.) The characters are exaggerated, but honestly to the point that they (intentionally) aren't realistic.

Anita Sarkeesian's graduate thesis and the subject of more than one of her videos is an extensive criticism of how "strong female characters" in fiction reinforce binary gender stereotypes by requiring that their definition of strength conform to masculine ideals of it rather than feminine alternative models (strong female characters have to be "badass".) I don't think she's wrong, but the argument has been leveraged often enough that it's made even me wonder what would be good enough to satisfy some people. Please note that you can trip this criticism simply by adding additional female characters, which is exactly what some people here are complaining about. You add a female sprite, the female "acts like a male". It's not as simple as just adding female characters.

Women's portrayal in video games is an ideological battleground, to an extent that men's portrayal is not. This is why it's potentially a risk. You can't even win by not playing, because lack of women is a problem too. But you can lose the least by not playing or not caring. I think that is why the two default states for female representation in games are "nonexistent" and "terrible".

I'm not sure how "not having a body that implies anorexia" is a "norm" in itself, any more than having two feet is. If female characters are created that adhere to destructive norms, the creators should expect criticism; I'm not sure why this is a bad thing, when almost everyone would criticize people for making racist caricture characters or doing blackface.

I think we can agree that the "strong female character" trope is complicated in terms of why it exists and how it works, and every single person isn't going to "leverage" criticism of it perfectly. I accept this as a fact of life and don't think it's relevant to OP's statements.

Choosing to "lose the least" strikes me as silly at best, when contacting a few women in your life (hopefully you have as many in your company) and consulting them about the character you're creating is not hard. If you are still criticized after consulting them, you listen to the criticism, maybe write about how you listened to it, and try again in your next game, which is still not hard -- it doubtlessly happens all the time with criticism of all other sorts.

"I've created a cool game with heaps of female characters"

"YOU MISOGYNIST! The female characters are all X".

"We've taken feedback and made some Y & Z characters as well".

"YOU MISOGYNIST! There is more to women than X, Y & Z."

"So we've made a game with male characters..."

That's the argument as I can see it. Is it fair or real? Who knows, but that's what it is!

What's more harmful, catching some blowback or perpetuating the status quo that tells women from an early age "it's not for you"?
The answer to that question entirely depends on whether you're operating from a personal or a societal perspective.
I don't see your point. Society is made up of individuals who are affected by the status quo. The personal is political. The unconscious designer receives criticism from internet writers that he could choose to completely ignore, while millions of women get another contribution piled on top of the existing reinforcements in every medium.
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Perhaps because it's more profitable to not give away what girls will buy, or they are simply not the target for the games where there are no female protagonists.

There's a popular view on hacker news of corporations which are nothing but money grubbing entities bent on doing anything for profit. This doesn't jive well with the view of these game corporations as mysoginistic entities out to repress girls intentionally or unintentionally.

"These kind of people on this website think one thing, and some other people on the website tend to think another thing, and I think they kind of don't work together despite being related to analyses that each vary wildly, and I think those two groups overlap" What? Your combining of two heuristic, subjective analyses of "popular views" to make some kind of point is unimpressive and non-productive.
This 12 year old girl is a better blogger than some of the people Washington Post has on staff. I am not exaggerating, I wish all their bloggers were this analytical.
Well yes. She is. By a substantial margin. It's incredible really, and I mean that in the strict sense of the word. in-credible.