I'm not going to be surprised if it's over that - compression included.
What does surprise me is that people find the natural progression of data required for a game surprising.... We've recently had the push by manufacturers to get consumers interested in 4K and 8K displays. Sure, GPUs will need to catch up, but it is expected that game designers will be supporting 4K, 8K and 16K textures IMHO.
That would be a ~70 hour download through my rural UK broadband connection! It would be quicker for me to fly to the USA, visit the devs in person and ask them to copy it to an external drive.
I understand why games are getting bigger, but there are going to be accessibility issues for a lot of people. I am often reluctant to tie up my family broadband connection for hours on end to download a big game. I find myself choosing small indie titles instead simply because they are more convenient to download.
It would be quicker still to go to their Manchester office and get a copy from there! (Plus I believe they plan to have boxed copies when it comes out.) CIG now have offices in Manchester (aka Foundry 42); Germany (made up of many former Crytek employees); Austin, TX; Santa Monica, CA. They also use third-party studios in Montréal (Turbulent) and Denver, CO (Illfonic, formerly known to the community as [REDACTED]), as well as Moon Collider, who write the AI middleware Kythera. Plus various 3D artists who do contract work for the project. I think they're past 300 people working on it, including people who aren't directly employed by CIG.
This is quite possibly the most ambitious game project in history. It's got a team to match. And a total filesize!
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[ 6.6 ms ] story [ 212 ms ] threadWhat does surprise me is that people find the natural progression of data required for a game surprising.... We've recently had the push by manufacturers to get consumers interested in 4K and 8K displays. Sure, GPUs will need to catch up, but it is expected that game designers will be supporting 4K, 8K and 16K textures IMHO.
Edit: I'm looking forward to the game! :)
I understand why games are getting bigger, but there are going to be accessibility issues for a lot of people. I am often reluctant to tie up my family broadband connection for hours on end to download a big game. I find myself choosing small indie titles instead simply because they are more convenient to download.
Uncapped unlimited bandwidth finer (grandfathered in on it just in time) is awesome.
This is quite possibly the most ambitious game project in history. It's got a team to match. And a total filesize!
Check out the gameplay here: https://youtu.be/u9ishNVyV4k