Ask HN: Online RTS game back end tutorial, any help? 1 points by cnnamon 11y ago ↗ HN Starting one up, but finding it hard to understand how it should work..
[–] Eraden 11y ago ↗ Which language? [–] cnnamon 11y ago ↗ I was planning on using php for backend and javascript+html5 for front end. [–] Eraden 11y ago ↗ I could say to propose you to use NodeJS instead but probably you already heard that. First at read this:http://buildnewgames.com/real-time-multiplayer/This will describe you complexity of real time client-server communication.Start with login, go slowly to current game session state and updating it. Better make couple dummy games before you sit down on something really serious.
[–] cnnamon 11y ago ↗ I was planning on using php for backend and javascript+html5 for front end. [–] Eraden 11y ago ↗ I could say to propose you to use NodeJS instead but probably you already heard that. First at read this:http://buildnewgames.com/real-time-multiplayer/This will describe you complexity of real time client-server communication.Start with login, go slowly to current game session state and updating it. Better make couple dummy games before you sit down on something really serious.
[–] Eraden 11y ago ↗ I could say to propose you to use NodeJS instead but probably you already heard that. First at read this:http://buildnewgames.com/real-time-multiplayer/This will describe you complexity of real time client-server communication.Start with login, go slowly to current game session state and updating it. Better make couple dummy games before you sit down on something really serious.
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[ 3.9 ms ] story [ 22.4 ms ] threadhttp://buildnewgames.com/real-time-multiplayer/
This will describe you complexity of real time client-server communication.
Start with login, go slowly to current game session state and updating it. Better make couple dummy games before you sit down on something really serious.