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This is simple and clean. Why dont you add score and no of moves/rotation player did?
There is no score, and because levels are random, number of moves is not important. I plan to add level numbers in version 2.
This game is addictive. I played it and loved it. I like to play simple games.

But I feel this do needs some kind of gamification and proper ordering of levels. As twice I received simple puzzle after completing some harder!

Plus if possible do change some colors once the loop is completed. I felt those colors are like olden days. Rest whole game has cool colors.

I like it just as it is, without score and with random levels. I think that having an easier level after a harder one makes me want the play it even more. Please author, if you add those suggestions, maybe add them as a different play mode, since some of us enjoy it exactly as it is. So much so, that I've rated the game on Google play, I think it's my first one.
Even adding another play mode would be too much. I want this to be the most minimal game it can possibly be.

There were quite a few suggestions for level number, so you could feel your progress, so that might be the only visible feature in version 2.

Does this mean the levels are randomly selected, or are they randomly-generated?
Almost all are randomly generated. First 11 tutorial levels are predefined, as well as a few other predefined levels sprinkled over the next couple hundred levels.
Addictive, simple and logical. Love it.
Addictive and relaxing. Loved it.
This is got to be the best game I have ever played that is this simple.
Broken on my desktop Chrome/Firefox as you're using Modernizr.touch to toggle between clicks and touches, which only detects support for touches, not an actual input device.
This is actually a really surprisingly enjoyable game. One cool feature would be to add level numbers/hashes/identifiers so that I could share a particularly fun level with someone.

Apart from that, I really love the lack of points/levels/bonuses/timers/etc, makes it a nice and relaxing game. Also very visually pleasing

reminds me of planarity; same sort of appeal.

bug report: the web version does not work on mobile (chrome for android), though it does if i request the desktop site.

Very nice! there's a certain amount of elegance in the shapes, really beautiful!

Wouldn't say relaxing, but a good time-killer.

Very eloquently designed, glad you didn't add any music. Keep it up!
I feel like some sort of white noise would be rather nifty. Although i don't know if I would count that as music exactly.
There may be a problem on Android/Chrome. I selected "play online" and it's unresponsive at the splash screen.
Thanks. I am aware of the issue, and wasn't able to fix it easily, but will try. Also I didn't spend much time with web version, because on mobile there are much better native apps. Actually, I might even remove the Play Online option from mobile.
Not able to play it online
Fun game! Some suggestions:

- It took me a bit to see the "play online" option, maybe just start the game and show the mobile app links at the top?

- I eventually guessed the aim of the game but was confused at the start. Perhaps make the first few levels easier or add more instructions?

- I kept forgetting to click when the level was completed so perhaps go to the next level automatically?

Hi! Thanks for feedback.

- I deliberately de-emphasize the Play Online option. This game is much, much more fun to play on a smartphone. I even thought about not having web version at all. If you have a smartphone, try downloading the game.

- Generally people are happy about "no instructions at all" design, and that again is deliberate. I'll think about improving tutorial ramp a bit, there are some things to improve.

- This design choice comes from mobile. There I want to show the completed design so you could screenshot it and share it, or just use as wallpaper.

I like no instructions design as well. What I meant was change the first level so you can win it within one or two clicks without even trying to make it more obvious what the goal is.