I like it just as it is, without score and with random levels. I think that having an easier level after a harder one makes me want the play it even more.
Please author, if you add those suggestions, maybe add them as a different play mode, since some of us enjoy it exactly as it is. So much so, that I've rated the game on Google play, I think it's my first one.
Almost all are randomly generated. First 11 tutorial levels are predefined, as well as a few other predefined levels sprinkled over the next couple hundred levels.
Broken on my desktop Chrome/Firefox as you're using Modernizr.touch to toggle between clicks and touches, which only detects support for touches, not an actual input device.
This is actually a really surprisingly enjoyable game. One cool feature would be to add level numbers/hashes/identifiers so that I could share a particularly fun level with someone.
Apart from that, I really love the lack of points/levels/bonuses/timers/etc, makes it a nice and relaxing game. Also very visually pleasing
Thanks. I am aware of the issue, and wasn't able to fix it easily, but will try. Also I didn't spend much time with web version, because on mobile there are much better native apps. Actually, I might even remove the Play Online option from mobile.
- I deliberately de-emphasize the Play Online option. This game is much, much more fun to play on a smartphone. I even thought about not having web version at all. If you have a smartphone, try downloading the game.
- Generally people are happy about "no instructions at all" design, and that again is deliberate. I'll think about improving tutorial ramp a bit, there are some things to improve.
- This design choice comes from mobile. There I want to show the completed design so you could screenshot it and share it, or just use as wallpaper.
I like no instructions design as well. What I meant was change the first level so you can win it within one or two clicks without even trying to make it more obvious what the goal is.
22 comments
[ 2.2 ms ] story [ 54.5 ms ] threadBut I feel this do needs some kind of gamification and proper ordering of levels. As twice I received simple puzzle after completing some harder!
Plus if possible do change some colors once the loop is completed. I felt those colors are like olden days. Rest whole game has cool colors.
There were quite a few suggestions for level number, so you could feel your progress, so that might be the only visible feature in version 2.
Apart from that, I really love the lack of points/levels/bonuses/timers/etc, makes it a nice and relaxing game. Also very visually pleasing
bug report: the web version does not work on mobile (chrome for android), though it does if i request the desktop site.
Wouldn't say relaxing, but a good time-killer.
- It took me a bit to see the "play online" option, maybe just start the game and show the mobile app links at the top?
- I eventually guessed the aim of the game but was confused at the start. Perhaps make the first few levels easier or add more instructions?
- I kept forgetting to click when the level was completed so perhaps go to the next level automatically?
- I deliberately de-emphasize the Play Online option. This game is much, much more fun to play on a smartphone. I even thought about not having web version at all. If you have a smartphone, try downloading the game.
- Generally people are happy about "no instructions at all" design, and that again is deliberate. I'll think about improving tutorial ramp a bit, there are some things to improve.
- This design choice comes from mobile. There I want to show the completed design so you could screenshot it and share it, or just use as wallpaper.