It would be even nicer - although none of the ambient/white noise generators I've seen so far does that - if one could control the intensity of the rain or make it do that little thumping sound when rain drops hit the window.
Don't get me wrong, though - this is very nice! Especially as it's a cold-ish, rainy day outside where I live.
That's why I built Storm Sim. It's in the App Store.
It dynamically generates the audio based on the samples you select and in advanced mode you can adjust the variance, frequency, looping, etc.
I made two huge mistakes based on bad assumptions (it was my first iOS app)
1: that you wouldn't want to edit the storm while it was playing. I have the code working now to do live updates and should be releasing it soon.
2: that people would care more about the audio than a fancy UI since you spend the vast majority of the time listening (not looking). Boy was I wrong! I still haven't gotten a good designer to help me tidy it up.
If you like it don't buy IAP in the free version - you can get the same stuff for $4 cheaper in the paid version.
Sounds good. I am a pluviophile.
Is this any different than, for example, rainymood.com, rainycafe.com or rain.simplynoise.com, among others? No offense meant. Just curious.
Yeah but favicon appears next to the bookmarked page's title in browsers. If there's no favicon you can't say which page the bookmark leads to after deleting the whole title to save space :-)
The switches are really confusing for me: white = on, cyan = off, which the opposite as I expected. The night/day toggle also seems broken - "Night" always get underlined.
It would also be great if we could have chance to see lightnings with some(I don't know how) light effects on the picture when it is on. Just an idea.. Great job by the way!
This is really cool. I love rain. The droplets are great. Consider desaturating the Manhattan at night photograph some to make it look more "rainy." Example: http://i.imgur.com/apg5CwK.png
Maybe ombrophile (Greek ὄμβρος 'rain storm') is a more sensible derivation than pluviophile (Latin pluvium 'rain') -- although it looks like people on the Internet mostly use it in a technical sense to describe plants or forests.
Note for rain-fans: a 'pink noise' generator can make a sound which, while not quite like a recording, should make you feel the same rainy feelings. :)
If pinknoise will suffice, then sox[1], (free, cross-platform, opensource), lets you generate your own (amongst many other things). The following will play for 8 hours, but you can remove the time completely to run indefinitely:
Very nice. Does anyone have a recommendation of a good rain in video game? The genre - racing, shooter, RPG, or even a demoscene - I don't mind, I just want good rains and thunderstorms!
The video game that first came to mind was the opening segment of Metal Gear Solid 2. Something about the rain in that first part of the game was done perfectly. I've placed a video of the opening scene below.
I've heard a couple of other sites like this, is there a googlable term for them? A directory? Soudscape site?
The rain sound loops a bit too often in longer listening.
I've been using http://naturesoundsfor.me/ as they let you mix a bunch of sounds and control the relative volumes of each. I've settled on 40% "Creek" and 70% "Rain" for sleeping.
Can you go into more detail about the raindrop "simulation" on the window? I love the idea, but it seems like they larger drops are just moving random distances at random times, clearing a path as they go.
That's a nice first approximation, but it would be cool to put some real dynamics in there. For instance, I noticed they are not "absorbing" droplets as they fall; if a smaller droplet rolls over a bigger drop, the bigger one just disappears. Also, the movement for smaller drops should be initiated when another small drop randomly falls into the surface. This should be a poisson process, and I could be wrong but I feel like that's not what's being used here. Lastly, the distance a drop will roll should depend on how "dry" the path is that it travels, although that one seems pretty hard to simulate!
If you like this sort of thing, don't miss Andrew Plotkin's procedural soundscape generator, Boodler; the one-hour summer storm is particularly epic. (Pocket Storm is also now available as a standalone iThing app.)
Oh man, as a southerner stuck in California, I cannot tell you how much I miss rain. And especially thunderstorms[1].
(if you want a few recommendations) I love how the drops wipe away the moisture on the "window"; in my experience the droplets won't fall perfectly straight: they get perturbed by the smaller droplets on the window (what they're wiping away). Subsequent drops in the "tracks" left by earlier drops will fall faster, since there aren't any smaller droplets to hold them up. They also speed up as they get bigger, and wind will cause them to move together.
Can I get a thunderstorm?
Also, thank you — I'd long forgotten the name of the song and the artist; I'd been looking for "Primavera" by Ludovico Einaudi [2] for a while now. (another Ludovico Einaudi piece was on the page)
[1] I would have never guessed that a place "couldn't" have thunderstorms; I've been in Silicon Valley for four years now, and there's been barely anything that passes for a thunderstorm. (For anyone in the bay area going "we have thunderstorms, sometimes!"… it isn't the same.)
I've occasionally wondered if people in the south aren't more religious because the weather (the south has thunderstorms, hail, tornadoes, the bay area has… lots of sun.) isn't literally putting the fear of God in them.
45 comments
[ 2.8 ms ] story [ 97.8 ms ] threadBecause of this the motion is jittery, updating at about 1/3 the rate of smooth video and 1/6th the rate our eyes can perceive.
It would be even nicer - although none of the ambient/white noise generators I've seen so far does that - if one could control the intensity of the rain or make it do that little thumping sound when rain drops hit the window.
Don't get me wrong, though - this is very nice! Especially as it's a cold-ish, rainy day outside where I live.
It dynamically generates the audio based on the samples you select and in advanced mode you can adjust the variance, frequency, looping, etc.
I made two huge mistakes based on bad assumptions (it was my first iOS app)
1: that you wouldn't want to edit the storm while it was playing. I have the code working now to do live updates and should be releasing it soon.
2: that people would care more about the audio than a fancy UI since you spend the vast majority of the time listening (not looking). Boy was I wrong! I still haven't gotten a good designer to help me tidy it up.
If you like it don't buy IAP in the free version - you can get the same stuff for $4 cheaper in the paid version.
But please fix a bug with fullscreen mode — It resizes incorrectly when I press F11 (Chromium 42.0.2311.90).
It's also worth to add more photos! Or just change them periodically — every week, for instance.
Firefox 38.0 here, if that matters.
Nice stuff otherwise :)
https://www.youtube.com/watch?v=Ukh7C9zkXGc
That's a nice first approximation, but it would be cool to put some real dynamics in there. For instance, I noticed they are not "absorbing" droplets as they fall; if a smaller droplet rolls over a bigger drop, the bigger one just disappears. Also, the movement for smaller drops should be initiated when another small drop randomly falls into the surface. This should be a poisson process, and I could be wrong but I feel like that's not what's being used here. Lastly, the distance a drop will roll should depend on how "dry" the path is that it travels, although that one seems pretty hard to simulate!
It's at http://boodler.org/.
(if you want a few recommendations) I love how the drops wipe away the moisture on the "window"; in my experience the droplets won't fall perfectly straight: they get perturbed by the smaller droplets on the window (what they're wiping away). Subsequent drops in the "tracks" left by earlier drops will fall faster, since there aren't any smaller droplets to hold them up. They also speed up as they get bigger, and wind will cause them to move together.
Can I get a thunderstorm?
Also, thank you — I'd long forgotten the name of the song and the artist; I'd been looking for "Primavera" by Ludovico Einaudi [2] for a while now. (another Ludovico Einaudi piece was on the page)
[1] I would have never guessed that a place "couldn't" have thunderstorms; I've been in Silicon Valley for four years now, and there's been barely anything that passes for a thunderstorm. (For anyone in the bay area going "we have thunderstorms, sometimes!"… it isn't the same.)
I've occasionally wondered if people in the south aren't more religious because the weather (the south has thunderstorms, hail, tornadoes, the bay area has… lots of sun.) isn't literally putting the fear of God in them.
[2]: https://www.youtube.com/watch?v=qmxFAT581T4
The author of Boodler also has an iOS app [3] specifically for the thunderstorm.
[1]: http://boodler.org/ [2]: http://boodler.org/package/com.eblong.ow.storm/ [3]: http://zarfhome.com/pocketstorm/