ask:I started charging money on my app. Flurry says 2k download, iTunes says 200

1 points by DYZT ↗ HN
Hello,

I've developed an iOS application. My application has been receiving a steady download rate of 5K per day. Lately, I've become short on money and decided to start charging money for downloading the app.

From that point onwards AppStore reported a decline to around 200 installs per day, whereas Flurry, Facebook and crashalytics have all been reporting ~2 k new app installs.

How could that be? What am I missing?

1 comment

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Do you analytics show where the installs are coming from? As soon as an app goes paid, piracy kicks in big time. That seems high for piracy, but I don't have any good data to compare it to.