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Also add [2009] to title.
Thanks, done.
Shamus Young's stuff is pretty incredible. Not the programs themselves, because it's "been done before." Rather, it's his writing skill that really shines. He has a true talent for describing and illustrating difficult or complex programming, and then showing it in action in a nicely-wrapped binary executable. You can see all of his wonderful series here: http://www.shamusyoung.com/twentysidedtale/?page_id=16458
I would love to have this as a screensaver.
Step 7: Release it as a... Damn. I actually have no idea what this thing is for

Summarizes my development career to date. Still awesome to watch...

It's on github and compiles to an .exe and a .scr.. but ther is a buffer overflow on on of the building geometry generating routines that I had to add a check to , to get it to build under free vs2013.
This was from the scrapped game project that Introversion Software ended up not finishing in lieu of making Prison Architect: https://www.youtube.com/watch?v=J30i0gABfS8
What makes you say that? I'm fairly certain the two projects are unrelated.
I'm sorry, I was in a rush to write that comment and didn't make myself clear. I was bringing up a similar, related thing, and did not mean to conflate the two.

I like the Introversion one better because it builds the city organically out of roads, personally.

Did they ever release the source to that tool? I'd love to take it apart
Funny, I was just looking at this yesterday night to get some ideas on building design.
Makes me appreciate the Chrysler build all the more.
A little surprised that this doesn't seem to be a demoscene production, because it has all the characteristics of one. I was even expecting greets in the endscroller.

If he could get the contents of this video down to a single 64k or 4k binary (including the music), it would make a great demo. Cityscapes are pretty common and definitely doable in 4k or 64k; here are two examples of winning demos containing similar scenes:

https://www.youtube.com/watch?v=2UgbKQKD9I4 4k

https://www.youtube.com/watch?v=PaNYOzwlVC8 64k

I have one question, are the buildings generated randomly or is there any algorithm that generates which building goes where. The generation is like the urban version of "No man's Sky".
10/10 would buy it as a screensaver! It has been years since I saw a cool screensaver that is just fun to watch when I am not doing stuff.

[edit] There is a screensaver and it works! http://code.google.com/p/pixelcity/

I generally use videos as a screensaver, it allows me to have pretty cool screensavers fast. I use xsecurelock [0] with the saver_mplayer backend, which means that when I lock the screen, xsecurelock runs the videos in my ~/Videos directory on repeat.

I couple that with something like the Iron Man schematics videos made by Territory Studio [1] and I've got myself a pretty rad looking screensaver (with minimal effort).

[0] https://github.com/google/xsecurelock

[1] https://www.behance.net/gallery/26009421/AVENGERS-Age-of-Ult...

Introversion, the indie game dev, also different-but-equally-amazing procedural city generator, for their now-cancelled game Subversion. It was actually bundled in the Hunble Introversion Bundle, and you could play with the parameters and make your own city. You can see a demo here: https://www.youtube.com/watch?v=9pR8jpK4ETk
The whole shamus projects, from books (I read his autobiography) to programming posts are awesome. His game "Good Robot" was greenlighted recently so we are going to see his first released game soon, which is pretty interesting coming from a guy who talked so openly about it http://www.shamusyoung.com/twentysidedtale/?p=20638
Seems like it would make an amazing GPL Mirror's Edge clone.
The best part was when he added the yellow red lights. The swing of mood was stunning.