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The example in the post reminds me of High-dynamic-range(HDR).
Not quite the same thing but anyone else interested in the field may want to check out Halide [0]. It's a handy library for highly optimized and very straightforward to write image processing on a variety of platforms.

They have examples for CUDA, Android, iOS, Native Client and GLSL (which I believe can run on WebGL) among others [1].

Doesn't seem to be well known but seems very interesting so thought I'd share it.

[0]: http://halide-lang.org

[1]: https://github.com/halide/Halide/tree/master/apps

wow. also seeing some other great libraries listed. got any more of them that I can check out and try?