On the subject of this game, a truly classic precursor to the platform world we know now, it was recently remade for the Oric-1/Atmos machines. The Oric-1/Atmos were classic 8-bit systems which had a life of only 2 or 3 years during the height of 8-bit computing in the 80's, competing against the majors (C64/Amstrad/Spectrum/etc.) and not doing so well, alas. They were but a glitch in the 8-bit matrix.
It has been pretty neat to see the revival of the machines in the last two decades - and the scene that is producing new titles for the machines are pretty neat folks: computing purely for the love of it, producing titles of such brilliance that one could only have wished it happened 30 years earlier.
So I always like to mention it when the opportunity presents itself - if you want to play Impossible Mission, ported as a labor of love by very brilliant coders to an obscure/completely different platform than Javascript/web entirely, you'll need Oriculator:
That was probably the first time I heard synthesized speech on a home computer game and I'm pretty sure I would occasionally fire it up just to play that part and impress other kids stuck with Tandys and such.
No, no, no, no. That is exactly how a C64 tape cassette worked. Loading, loading, loading.
I remember getting further than ever before in Midnight Resistance (which sounded less rapey to me at the time), and then waiting for the next level, loading, loading, loading...
The C64 busted open my horizons somewhere around age 11, when a relative bought me one because my parents couldn't/wouldn't. This relative "knew a guy" with a bunch of (what I soon learned were pirated/cracked) games he was able to give me. Impossible Mission was one of them. I don't remember if I finished it, but I damn sure had fun trying. It was one of those I was initially unimpressed by but came back to later. From what I've seen so far, they did a terrific job on this port.
Good grief, how much I played this (on PC), and never got anywhere: been too young to figure out the actual objective, these days I revisit my childhood games with grownup eyes to start to actually appreciate them.
And seems like fellow Hungarian developer, gratula! :)
Honestly, with a bit of research and a few practice games you could probably create your own engine for this. Its pretty simple as games go. Plus its far more fun to make your own engine to :D
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[ 1.9 ms ] story [ 95.3 ms ] threadIt has been pretty neat to see the revival of the machines in the last two decades - and the scene that is producing new titles for the machines are pretty neat folks: computing purely for the love of it, producing titles of such brilliance that one could only have wished it happened 30 years earlier.
So I always like to mention it when the opportunity presents itself - if you want to play Impossible Mission, ported as a labor of love by very brilliant coders to an obscure/completely different platform than Javascript/web entirely, you'll need Oriculator:
https://code.google.com/p/oriculator/
.. and the Impossible Mission .TAP file:
http://im.defence-force.org/
"Stay awhile! Stay FOREVER!!!! Hahahaha ..."
(More great Oric titles, along the lines of the 80's classics like IM and more, available here:
http://www.oric.org/index.php?page=software&fille=top150game...
If you love Impossible Mission, check out SPACE 1999, SKOOL DAZE, DON'T PRESS THE LETTER Q, and more!)
Wow - this is really taking the Oric far. Looks like I found one project to take a close look at while on vacations.
Many thanks for sharing this here!
That was probably the first time I heard synthesized speech on a home computer game and I'm pretty sure I would occasionally fire it up just to play that part and impress other kids stuck with Tandys and such.
Chrome Canary on Windows works fine.
Is there any kind of tool for analysing JavaScript and reporting compatibility issues?
I remember getting further than ever before in Midnight Resistance (which sounded less rapey to me at the time), and then waiting for the next level, loading, loading, loading...
OK, I'll accept that explanation :)
This is, for me, the game that defines the C64.
Edit: It actually loads now with 43.0.2357.130. I guess the difference is significant.
And seems like fellow Hungarian developer, gratula! :)
His response was, "Lordy, people really do have too much time on their hands. Thanks, though. Consider me amused."
http://www.mayhem64.co.uk/interview/caswell.htm