Ask HN: I have an idea for a mobile game, but where do I start?
1) Should I use the DOM (like 2048 does) or canvas?
2) Should I use a framework like Phaser, Pixi, EaselJS, etc. for such a small game? If so, which one?
3) I want this to work both on the browser and as mobile apps. Is Apache Cordova what I need to use for this?
4) How do I deal with different screen resolutions? Every code sample I see uses hardcoded widths and heights.
As I said in the first paragraph, the game is very simple but I think (and the people I've told about the game agree) it has potential to be a good game. My initial thinking is to just use the DOM and go from there, but I have no idea if that's good practice.
I'm also not sure how to go about making other game screens (splash, difficulty and level selection, and the like). Can I just make those in HTML5 even for mobile platforms?
Any pointers are appreciated :)
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