A few points of feedback: - The keys you have to press are only shown once you press them, requiring trial and error unless you look at How To Play first. - It feels weird to me to press keys that are far apart to hit…
Yup, it's a known issue: https://github.com/1j01/jspaint/issues/113
To do it "properly", wrap it in `undoable`, then you don't need use `trigger`, and you can undo it normally. :) undoable(function(){ for(var i = 0; i < 1; i += 1/10000){ var angle = i * 500; var dist = i * 2; var x =…
Yeah, it's super half baked. I can tell you that as the developer. I plan to focus on collaboration in the successor to this project, Mopaint: https://github.com/1j01/mopaint (Rather than adding it after the fact.)
A few points of feedback: - The keys you have to press are only shown once you press them, requiring trial and error unless you look at How To Play first. - It feels weird to me to press keys that are far apart to hit…
Yup, it's a known issue: https://github.com/1j01/jspaint/issues/113
To do it "properly", wrap it in `undoable`, then you don't need use `trigger`, and you can undo it normally. :) undoable(function(){ for(var i = 0; i < 1; i += 1/10000){ var angle = i * 500; var dist = i * 2; var x =…
Yeah, it's super half baked. I can tell you that as the developer. I plan to focus on collaboration in the successor to this project, Mopaint: https://github.com/1j01/mopaint (Rather than adding it after the fact.)