Oh, you're the MarshallH ? Thanks so much for everything you've done ! I'm just a nobody who wrote DotN64, and contributed a lil' bit to CEN64, PeterLemon's tests, etc. For objn64, I don't think PNG was patched in. I…
https://gafferongames.com/categories/game-networking/ https://fabiensanglard.net/quakeSource/quakeSourceNetWork.ph... https://fabiensanglard.net/quakeSource/quakeSourcePrediction...…
Right ?! :p
Glad you appreciate it. Fascinating, as are your website's write-ups, thank you for sharing your experiences to the world, awesome work :)
> You could almost treat the DSPs as the compute units of modern GPU architectures: they definitely processed the vertices, and nothing stops you from adding a "vertex shader" pass, however, because it's not directly…
Oh, you're the MarshallH ? Thanks so much for everything you've done ! I'm just a nobody who wrote DotN64, and contributed a lil' bit to CEN64, PeterLemon's tests, etc. For objn64, I don't think PNG was patched in. I…
https://gafferongames.com/categories/game-networking/ https://fabiensanglard.net/quakeSource/quakeSourceNetWork.ph... https://fabiensanglard.net/quakeSource/quakeSourcePrediction...…
Right ?! :p
Glad you appreciate it. Fascinating, as are your website's write-ups, thank you for sharing your experiences to the world, awesome work :)
> You could almost treat the DSPs as the compute units of modern GPU architectures: they definitely processed the vertices, and nothing stops you from adding a "vertex shader" pass, however, because it's not directly…