It's actually not that bad but OpenGL (and thus WebGL) is a right-handed system by default (It supports whatever system you want though). And right-handedness is also kind of a standard, think about cross-product,…
"Please note that babylon.js use a left handed coordinate system" Thank you very much and please close the door when you leave the room.
It's actually not that bad but OpenGL (and thus WebGL) is a right-handed system by default (It supports whatever system you want though). And right-handedness is also kind of a standard, think about cross-product,…
"Please note that babylon.js use a left handed coordinate system" Thank you very much and please close the door when you leave the room.