In visible range, would. The technique shown in the video work not perfectly clear sky conditions? Clouds are not uniform layer that moves with exactly the same speed in each point. Are there reliable ways to figure out…
Oh, you're right! We're definitely on the same page :)
I had a European peasant in the 1600-1700s in mind when I wrote about the amount of work. During the season, they worked all day; off-season, they had "free time" that went into taking care of the household, inventory,…
On the other hand, the same "technical progress" (if we're putting machine learning, deforestation, and mining in the same bag) gave you medicine, which turns many otherwise deadly diseases into inconveniences and…
What to be worried about? Technical progress will happen, sometimes by sudden jumps. Some company will become a leader, competitors will catch up after a while.
If you want to play with ray tracing implementation, it's surprisingly easy to write one by yourself. There's a great free book (https://raytracing.github.io/books/RayTracingInOneWeekend.ht...) or, if you know a bit of…
I see it as a different model of building knowledge about the game than most other genres. Dying early is part of the process, because each time you die you got to this point in a bit different way, learning other…
In visible range, would. The technique shown in the video work not perfectly clear sky conditions? Clouds are not uniform layer that moves with exactly the same speed in each point. Are there reliable ways to figure out…
Oh, you're right! We're definitely on the same page :)
I had a European peasant in the 1600-1700s in mind when I wrote about the amount of work. During the season, they worked all day; off-season, they had "free time" that went into taking care of the household, inventory,…
On the other hand, the same "technical progress" (if we're putting machine learning, deforestation, and mining in the same bag) gave you medicine, which turns many otherwise deadly diseases into inconveniences and…
What to be worried about? Technical progress will happen, sometimes by sudden jumps. Some company will become a leader, competitors will catch up after a while.
If you want to play with ray tracing implementation, it's surprisingly easy to write one by yourself. There's a great free book (https://raytracing.github.io/books/RayTracingInOneWeekend.ht...) or, if you know a bit of…
I see it as a different model of building knowledge about the game than most other genres. Dying early is part of the process, because each time you die you got to this point in a bit different way, learning other…