All of those things. With current headsets you'd need to losslessly stream 1200p video at 90fps which is a lot of bandwidth and those numbers are only going to increase. It also has to be very low latency and not…
It's on an HTC Vive so you're tethered to a PC with USB cables, but you have about a 15ft by 15ft square to move around in.
The world is beautiful so she might enjoy playing it, but you would be doing the actual puzzle solving. It gets very challenging.
PS4/XBONE mostly run games at 720p or 900p at 30fps, which isn't great by PC standards. A new $150-$200 dedicated card would be able to hit 1080p/60fps with comparable quality settings. In the sub-$600 space consoles…
All of those things. With current headsets you'd need to losslessly stream 1200p video at 90fps which is a lot of bandwidth and those numbers are only going to increase. It also has to be very low latency and not…
It's on an HTC Vive so you're tethered to a PC with USB cables, but you have about a 15ft by 15ft square to move around in.
The world is beautiful so she might enjoy playing it, but you would be doing the actual puzzle solving. It gets very challenging.
PS4/XBONE mostly run games at 720p or 900p at 30fps, which isn't great by PC standards. A new $150-$200 dedicated card would be able to hit 1080p/60fps with comparable quality settings. In the sub-$600 space consoles…