> Instead of my usual choice maim(1) , I tried grim(1) , but unfortunately grim’s -T flag to select the window to capture is rather cumbersome to use (and captures in 1x scale). >Does anyone have any suggestions for a…
I have been trying to find an equivalent for `tracing` first in Python and this week in TypeScript/JavaScript. At my work I created an internal post called "Better Python Logging? Tracing for Python?" that basically…
I wonder whether it's achievable to have a plugin system similar to how web extensions work where you could write a plugin and have it work across different editors. I see how getting people to move to this editor might…
I have been thinking about something like this as well. My idea however was to integrate sway/i3 and your terminal of preference (kitty here) with your server over ssh or using eternal terminal. My idea was to simply…
I'm currently trying to get into game development and Rust so I'm trying out Amethyst: https://book.amethyst.rs/master/. I wanted to follow along with a roguelike game tutorial for Rust, but there was a problem. I would…
> Instead of my usual choice maim(1) , I tried grim(1) , but unfortunately grim’s -T flag to select the window to capture is rather cumbersome to use (and captures in 1x scale). >Does anyone have any suggestions for a…
I have been trying to find an equivalent for `tracing` first in Python and this week in TypeScript/JavaScript. At my work I created an internal post called "Better Python Logging? Tracing for Python?" that basically…
I wonder whether it's achievable to have a plugin system similar to how web extensions work where you could write a plugin and have it work across different editors. I see how getting people to move to this editor might…
I have been thinking about something like this as well. My idea however was to integrate sway/i3 and your terminal of preference (kitty here) with your server over ssh or using eternal terminal. My idea was to simply…
I'm currently trying to get into game development and Rust so I'm trying out Amethyst: https://book.amethyst.rs/master/. I wanted to follow along with a roguelike game tutorial for Rust, but there was a problem. I would…