An alternative wording for the same idea: If you are at picture 1, you have 100% chance of selecting it as the current winner. If you are at picture 2, you have 1/2 chance of selecting it as the current winner, or 1/2…
The len(pics) can be O(n), especially if iterators are used like here. Also, an O(1) lookup would require a previous O(n) pass over the data anyway. The picture selection algorithm's kind of single-pass iterator usage…
It's a shame the campaign of RA3 was boring. They got the theme and cutscenes right, but the campaign missions were rather slow, generic and forgettable. It's the opposite of C&C3, which had a good campaign but the…
The hash-based algorithm is only O(n) because the entry size has a limit. In a more general case, it would be something more like O(m(n * e)). Here n is the number of entries, e is the maximum entry size and m is a…
The comb walls are basically like chewing gum. It does not have much taste.
This sounds like https://bash-org-archive.com/?5273 (original website no longer exists).
One major problem here is the mixup of UX and technical implementation details. From UX point of view, the link example goes nowhere, it just opens a dialog. From that point of view it the fact it uses anchors to do so…
> A more reasonable question would be, how many partially completed sudoku grids are there which have a unique solution. We don't know the answer to that. If you interpret "unique" to mean that two puzzles that lead to…
The whitespace and formatting are not significant to the compiler, but they can provide a lot of information to the reader of the code. You can often see where the writer put the most effort and thought by just seeing…
> Minecraft does doors right in comparably simple way, and I think few if any players have a problem with it See https://bugs.mojang.com/browse/MC-149060 "Villagers "spam" doors by opening and closing them really fast"…
# Linux hard mode set -e The tab completion integration is especially nice.
An alternative wording for the same idea: If you are at picture 1, you have 100% chance of selecting it as the current winner. If you are at picture 2, you have 1/2 chance of selecting it as the current winner, or 1/2…
The len(pics) can be O(n), especially if iterators are used like here. Also, an O(1) lookup would require a previous O(n) pass over the data anyway. The picture selection algorithm's kind of single-pass iterator usage…
It's a shame the campaign of RA3 was boring. They got the theme and cutscenes right, but the campaign missions were rather slow, generic and forgettable. It's the opposite of C&C3, which had a good campaign but the…
The hash-based algorithm is only O(n) because the entry size has a limit. In a more general case, it would be something more like O(m(n * e)). Here n is the number of entries, e is the maximum entry size and m is a…
The comb walls are basically like chewing gum. It does not have much taste.
This sounds like https://bash-org-archive.com/?5273 (original website no longer exists).
One major problem here is the mixup of UX and technical implementation details. From UX point of view, the link example goes nowhere, it just opens a dialog. From that point of view it the fact it uses anchors to do so…
> A more reasonable question would be, how many partially completed sudoku grids are there which have a unique solution. We don't know the answer to that. If you interpret "unique" to mean that two puzzles that lead to…
The whitespace and formatting are not significant to the compiler, but they can provide a lot of information to the reader of the code. You can often see where the writer put the most effort and thought by just seeing…
> Minecraft does doors right in comparably simple way, and I think few if any players have a problem with it See https://bugs.mojang.com/browse/MC-149060 "Villagers "spam" doors by opening and closing them really fast"…
# Linux hard mode set -e The tab completion integration is especially nice.